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drm/xe/xe3: Disable null query for anyhit shader
Set DIS_NULL_QUERY bit of RT_CTRL register to disable null query for anyhit shader for Xe3 IP. Reviewed-by: Gustavo Sousa <gustavo.sousa@intel.com> Reviewed-by: Tejas Upadhyay <tejas.upadhyay@intel.com> Reviewed-by: Matt Roper <matthew.d.roper@intel.com> Signed-off-by: Nitin Gote <nitin.r.gote@intel.com> Link: https://lore.kernel.org/r/20250605100812.2547808-1-nitin.r.gote@intel.com Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
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@ -98,6 +98,11 @@ static const struct xe_rtp_entry_sr engine_tunings[] = {
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ENGINE_CLASS(RENDER)),
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XE_RTP_ACTIONS(SET(SAMPLER_MODE, INDIRECT_STATE_BASE_ADDR_OVERRIDE))
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},
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{ XE_RTP_NAME("Tuning: Disable NULL query for Anyhit Shader"),
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XE_RTP_RULES(GRAPHICS_VERSION_RANGE(3000, XE_RTP_END_VERSION_UNDEFINED),
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FUNC(xe_rtp_match_first_render_or_compute)),
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XE_RTP_ACTIONS(SET(RT_CTRL, DIS_NULL_QUERY))
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},
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};
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static const struct xe_rtp_entry_sr lrc_tunings[] = {
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