drm/xe/xe3: Disable null query for anyhit shader

Set DIS_NULL_QUERY bit of RT_CTRL register to disable
null query for anyhit shader for Xe3 IP.

Reviewed-by: Gustavo Sousa <gustavo.sousa@intel.com>
Reviewed-by: Tejas Upadhyay <tejas.upadhyay@intel.com>
Reviewed-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Nitin Gote <nitin.r.gote@intel.com>
Link: https://lore.kernel.org/r/20250605100812.2547808-1-nitin.r.gote@intel.com
Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
This commit is contained in:
Nitin Gote 2025-06-05 15:38:12 +05:30 committed by Matt Roper
parent 9d9fca62dc
commit 8d8431298f

View File

@ -98,6 +98,11 @@ static const struct xe_rtp_entry_sr engine_tunings[] = {
ENGINE_CLASS(RENDER)),
XE_RTP_ACTIONS(SET(SAMPLER_MODE, INDIRECT_STATE_BASE_ADDR_OVERRIDE))
},
{ XE_RTP_NAME("Tuning: Disable NULL query for Anyhit Shader"),
XE_RTP_RULES(GRAPHICS_VERSION_RANGE(3000, XE_RTP_END_VERSION_UNDEFINED),
FUNC(xe_rtp_match_first_render_or_compute)),
XE_RTP_ACTIONS(SET(RT_CTRL, DIS_NULL_QUERY))
},
};
static const struct xe_rtp_entry_sr lrc_tunings[] = {