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rust: pin-init: internal: move alignment check to make_field_check
Instead of having the reference creation serving dual-purpose as both for let bindings and alignment check, detangle them so that the alignment check is done explicitly in `make_field_check`. This is more robust against refactors that may change the way let bindings are created. Cc: stable@vger.kernel.org Reviewed-by: Alice Ryhl <aliceryhl@google.com> Signed-off-by: Gary Guo <gary@garyguo.net> Link: https://patch.msgid.link/20260427-pin-init-fix-v3-1-496a699674dd@garyguo.net [ Reworded for typo. - Miguel ] Signed-off-by: Miguel Ojeda <ojeda@kernel.org>
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@ -249,10 +249,6 @@ fn init_fields(
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});
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// Again span for better diagnostics
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let write = quote_spanned!(ident.span()=> ::core::ptr::write);
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// NOTE: the field accessor ensures that the initialized field is properly aligned.
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// Unaligned fields will cause the compiler to emit E0793. We do not support
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// unaligned fields since `Init::__init` requires an aligned pointer; the call to
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// `ptr::write` below has the same requirement.
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let accessor = if pinned {
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let project_ident = format_ident!("__project_{ident}");
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quote! {
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@ -367,49 +363,49 @@ fn init_fields(
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}
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}
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/// Generate the check for ensuring that every field has been initialized.
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/// Generate the check for ensuring that every field has been initialized and aligned.
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fn make_field_check(
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fields: &Punctuated<InitializerField, Token![,]>,
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init_kind: InitKind,
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path: &Path,
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) -> TokenStream {
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let field_attrs = fields
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let field_attrs: Vec<_> = fields
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.iter()
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.filter_map(|f| f.kind.ident().map(|_| &f.attrs));
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let field_name = fields.iter().filter_map(|f| f.kind.ident());
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match init_kind {
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InitKind::Normal => quote! {
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// We use unreachable code to ensure that all fields have been mentioned exactly once,
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// this struct initializer will still be type-checked and complain with a very natural
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// error message if a field is forgotten/mentioned more than once.
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#[allow(unreachable_code, clippy::diverging_sub_expression)]
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// SAFETY: this code is never executed.
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let _ = || unsafe {
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::core::ptr::write(slot, #path {
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#(
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#(#field_attrs)*
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#field_name: ::core::panic!(),
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)*
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})
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};
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},
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InitKind::Zeroing => quote! {
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// We use unreachable code to ensure that all fields have been mentioned at most once.
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// Since the user specified `..Zeroable::zeroed()` at the end, all missing fields will
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// be zeroed. This struct initializer will still be type-checked and complain with a
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// very natural error message if a field is mentioned more than once, or doesn't exist.
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#[allow(unreachable_code, clippy::diverging_sub_expression, unused_assignments)]
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// SAFETY: this code is never executed.
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let _ = || unsafe {
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::core::ptr::write(slot, #path {
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#(
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#(#field_attrs)*
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#field_name: ::core::panic!(),
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)*
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..::core::mem::zeroed()
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})
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};
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},
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.filter_map(|f| f.kind.ident().map(|_| &f.attrs))
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.collect();
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let field_name: Vec<_> = fields.iter().filter_map(|f| f.kind.ident()).collect();
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let zeroing_trailer = match init_kind {
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InitKind::Normal => None,
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InitKind::Zeroing => Some(quote! {
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..::core::mem::zeroed()
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}),
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};
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quote! {
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#[allow(unreachable_code, clippy::diverging_sub_expression)]
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// We use unreachable code to perform field checks. They're still checked by the compiler.
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// SAFETY: this code is never executed.
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let _ = || unsafe {
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// Create references to ensure that the initialized field is properly aligned.
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// Unaligned fields will cause the compiler to emit E0793. We do not support
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// unaligned fields since `Init::__init` requires an aligned pointer; the call to
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// `ptr::write` for value-initialization case has the same requirement.
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#(
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#(#field_attrs)*
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let _ = &(*slot).#field_name;
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)*
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// If the zeroing trailer is not present, this checks that all fields have been
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// mentioned exactly once. If the zeroing trailer is present, all missing fields will be
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// zeroed, so this checks that all fields have been mentioned at most once. The use of
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// struct initializer will still generate very natural error messages for any misuse.
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::core::ptr::write(slot, #path {
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#(
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#(#field_attrs)*
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#field_name: ::core::panic!(),
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)*
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#zeroing_trailer
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})
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};
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}
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}
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