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drm/amdgpu: Wait for GFX idle before PTL state transition
Ensure GFX engine is idle before switching PTL state to prevent register access violations and CP hang. This addresses the race condition where in-flight GPU commands could conflict with PTL state changes. Signed-off-by: Perry Yuan <perry.yuan@amd.com> Reviewed-by: Yifan Zhang <yifan1.zhang@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1792,6 +1792,11 @@ static int kfd_ptl_control(struct kfd_process_device *pdd, bool enable)
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if (adev->kfd.init_complete)
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amdgpu_amdkfd_stop_sched(adev, pdd->dev->node_id);
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/* Wait for GFX to be idle before PTL operation */
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ret = amdgpu_device_ip_wait_for_idle(adev, AMD_IP_BLOCK_TYPE_GFX);
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if (ret)
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return -ETIMEDOUT;
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ret = pdd->dev->kfd2kgd->ptl_ctrl(adev, PSP_PTL_PERF_MON_SET,
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&ptl_state,
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&pref_format1,
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