Input: xpad - remove stale TODO and changelog header

All items in the TODO block have since been addressed: axis tuning,
analog button handling, rumble support, and dance pad USB IDs are all
implemented. The manual changelog is also removed as history is tracked
in git.

Signed-off-by: Elliot Tester <elliotctester1@gmail.com>
Link: https://patch.msgid.link/20260325221618.135833-1-elliotctester1@gmail.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Elliot Tester 2026-03-25 23:16:17 +01:00 committed by Dmitry Torokhov
parent f13b780092
commit 802b4c158c

View File

@ -25,40 +25,6 @@
* - Greg Kroah-Hartman - usb-skeleton driver
* - Xbox Linux project - extra USB IDs
* - Pekka Pöyry (quantus) - Xbox One controller reverse-engineering
*
* TODO:
* - fine tune axes (especially trigger axes)
* - fix "analog" buttons (reported as digital now)
* - get rumble working
* - need USB IDs for other dance pads
*
* History:
*
* 2002-06-27 - 0.0.1 : first version, just said "XBOX HID controller"
*
* 2002-07-02 - 0.0.2 : basic working version
* - all axes and 9 of the 10 buttons work (german InterAct device)
* - the black button does not work
*
* 2002-07-14 - 0.0.3 : rework by Vojtech Pavlik
* - indentation fixes
* - usb + input init sequence fixes
*
* 2002-07-16 - 0.0.4 : minor changes, merge with Vojtech's v0.0.3
* - verified the lack of HID and report descriptors
* - verified that ALL buttons WORK
* - fixed d-pad to axes mapping
*
* 2002-07-17 - 0.0.5 : simplified d-pad handling
*
* 2004-10-02 - 0.0.6 : DDR pad support
* - borrowed from the Xbox Linux kernel
* - USB id's for commonly used dance pads are present
* - dance pads will map D-PAD to buttons, not axes
* - pass the module paramater 'dpad_to_buttons' to force
* the D-PAD to map to buttons if your pad is not detected
*
* Later changes can be tracked in SCM.
*/
#include <linux/bits.h>