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Input: xpad - remove stale TODO and changelog header
All items in the TODO block have since been addressed: axis tuning, analog button handling, rumble support, and dance pad USB IDs are all implemented. The manual changelog is also removed as history is tracked in git. Signed-off-by: Elliot Tester <elliotctester1@gmail.com> Link: https://patch.msgid.link/20260325221618.135833-1-elliotctester1@gmail.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -25,40 +25,6 @@
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* - Greg Kroah-Hartman - usb-skeleton driver
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* - Xbox Linux project - extra USB IDs
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* - Pekka Pöyry (quantus) - Xbox One controller reverse-engineering
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*
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* TODO:
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* - fine tune axes (especially trigger axes)
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* - fix "analog" buttons (reported as digital now)
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* - get rumble working
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* - need USB IDs for other dance pads
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*
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* History:
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*
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* 2002-06-27 - 0.0.1 : first version, just said "XBOX HID controller"
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*
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* 2002-07-02 - 0.0.2 : basic working version
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* - all axes and 9 of the 10 buttons work (german InterAct device)
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* - the black button does not work
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*
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* 2002-07-14 - 0.0.3 : rework by Vojtech Pavlik
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* - indentation fixes
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* - usb + input init sequence fixes
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*
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* 2002-07-16 - 0.0.4 : minor changes, merge with Vojtech's v0.0.3
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* - verified the lack of HID and report descriptors
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* - verified that ALL buttons WORK
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* - fixed d-pad to axes mapping
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*
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* 2002-07-17 - 0.0.5 : simplified d-pad handling
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*
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* 2004-10-02 - 0.0.6 : DDR pad support
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* - borrowed from the Xbox Linux kernel
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* - USB id's for commonly used dance pads are present
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* - dance pads will map D-PAD to buttons, not axes
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* - pass the module paramater 'dpad_to_buttons' to force
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* the D-PAD to map to buttons if your pad is not detected
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*
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* Later changes can be tracked in SCM.
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*/
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#include <linux/bits.h>
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