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fbdev: Fix fb_new_modelist to prevent null-ptr-deref in fb_videomode_to_var
info->var, a framebuffer's current mode, is expected to have a matching entry in info->modelist. var_to_display() relies on this and treats a failed fb_match_mode() as "This should not happen". fb_set_var() keeps it true by adding the mode to the list on every change, and do_register_framebuffer() does the same at registration. store_modes() replaces the modelist from userspace. fb_new_modelist() validates the new modes but does not check that info->var still has a match. It relies on fbcon_new_modelist() to re-point consoles, but that only handles consoles mapped to the framebuffer. With fbcon unbound there are none, so info->var is left describing a mode that is no longer in the list. A later console takeover runs var_to_display(), where fb_match_mode() returns NULL and leaves fb_display[i].mode NULL. fbcon_switch() passes it to display_to_var(), and fb_videomode_to_var() dereferences the NULL mode. Keep the current mode in the list in fb_new_modelist(), the same way fb_set_var() does. Cc: stable@vger.kernel.org Assisted-by: Claude:claude-opus-4-8 Signed-off-by: Ian Bridges <icb@fastmail.org> Signed-off-by: Helge Deller <deller@gmx.de>
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@ -767,6 +767,18 @@ int fb_new_modelist(struct fb_info *info)
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if (list_empty(&info->modelist))
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return 1;
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/*
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* The new modelist may not contain the current mode (info->var), and
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* fbcon_new_modelist() below only re-points consoles mapped to this
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* framebuffer. Add the current mode here so info->var keeps a match
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* even when fbcon is unbound.
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*/
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if (!fb_match_mode(&info->var, &info->modelist)) {
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fb_var_to_videomode(&mode, &info->var);
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if (fb_add_videomode(&mode, &info->modelist))
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return 1;
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}
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fbcon_new_modelist(info);
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return 0;
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