drm/vmwgfx: Fix Host-Backed userspace on Guest-Backed kernel

Running 3D applications with SVGA_FORCE_HOST_BACKED=1 or using an
ancient version of mesa was broken because the buffer was pinned in
VMW_BO_DOMAIN_SYS and could not be moved to VMW_BO_DOMAIN_MOB during
validation.

The compat_shader buffer should not pinned.

Fixes: 668b206601 ("drm/vmwgfx: Stop using raw ttm_buffer_object's")
Signed-off-by: Ian Forbes <ian.forbes@broadcom.com>
Reviewed-by: Maaz Mombasawala <maaz.mombasawala@broadcom.com>
Signed-off-by: Zack Rusin <zack.rusin@broadcom.com>
Link: https://lore.kernel.org/r/20250429203427.1742331-1-ian.forbes@broadcom.com
This commit is contained in:
Ian Forbes 2025-04-29 15:34:27 -05:00 committed by Zack Rusin
parent db6a94b263
commit 7872997c04

View File

@ -896,7 +896,7 @@ int vmw_compat_shader_add(struct vmw_private *dev_priv,
.busy_domain = VMW_BO_DOMAIN_SYS,
.bo_type = ttm_bo_type_device,
.size = size,
.pin = true,
.pin = false,
.keep_resv = true,
};