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dma-fence: Make dma_fence_dedup_array() robust against 0-count input
dma_fence_dedup_array() returns 1 when called with num_fences == 0:
the for-loop body never executes, j stays at 0, and the final
`return ++j` yields 1. This contradicts both the kernel-doc ("Return:
Number of unique fences remaining in the array") and the natural
expectation that 0 input gives 0 output.
The caller __dma_fence_unwrap_merge() bails out via the
`if (count == 0 || count == 1)` fast path and so is save.
But amdgpu_userq_wait_*() could reach the dedup call with a zero local
count and dereference an uninitialized fence slot in the array.
Make the contract match the documentation by returning 0 early. This
also skips an unnecessary sort() call on an empty array.
Cc: stable@vger.kernel.org
Signed-off-by: Baineng Shou <shoubaineng@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Fixes: 575ec9b0c2 ("dma-fence: Add helper to sort and deduplicate dma_fence arrays")
Signed-off-by: Christian König <christian.koenig@amd.com>
Link: https://lore.kernel.org/r/20260629031346.3875683-1-shoubaineng@gmail.com
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@ -97,6 +97,9 @@ int dma_fence_dedup_array(struct dma_fence **fences, int num_fences)
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{
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{
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int i, j;
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int i, j;
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if (!num_fences)
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return 0;
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sort(fences, num_fences, sizeof(*fences), fence_cmp, NULL);
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sort(fences, num_fences, sizeof(*fences), fence_cmp, NULL);
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/*
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/*
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