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drm/msm: Fix bv_fence being used as bv_rptr
The bv_fence field of rbmemptrs was being used incorrectly as the BV rptr shadow pointer in some places. Add a bv_rptr field and change the code to use that instead. Reviewed-by: Akhil P Oommen <quic_akhilpo@quicinc.com> Tested-by: Rob Clark <robdclark@gmail.com> Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8650-QRD Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8550-QRD Tested-by: Neil Armstrong <neil.armstrong@linaro.org> # on SM8450-HDK Signed-off-by: Antonino Maniscalco <antomani103@gmail.com> Patchwork: https://patchwork.freedesktop.org/patch/618010/ Signed-off-by: Rob Clark <robdclark@chromium.org>
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@ -1129,7 +1129,7 @@ static int hw_init(struct msm_gpu *gpu)
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/* ..which means "always" on A7xx, also for BV shadow */
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if (adreno_is_a7xx(adreno_gpu)) {
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gpu_write64(gpu, REG_A7XX_CP_BV_RB_RPTR_ADDR,
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rbmemptr(gpu->rb[0], bv_fence));
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rbmemptr(gpu->rb[0], bv_rptr));
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}
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/* Always come up on rb 0 */
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@ -31,6 +31,7 @@ struct msm_rbmemptrs {
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volatile uint32_t rptr;
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volatile uint32_t fence;
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/* Introduced on A7xx */
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volatile uint32_t bv_rptr;
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volatile uint32_t bv_fence;
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volatile struct msm_gpu_submit_stats stats[MSM_GPU_SUBMIT_STATS_COUNT];
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