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drm/vc4: plane: Keep fractional source coords inside state
Fractional source co-ordinates can be used to setup the scaling filters, so retain the information. Signed-off-by: Dom Cobley <popcornmix@gmail.com> Reviewed-by: Maxime Ripard <mripard@kernel.org> Link: https://patchwork.freedesktop.org/patch/msgid/20240621152055.4180873-2-dave.stevenson@raspberrypi.com Signed-off-by: Dave Stevenson <dave.stevenson@raspberrypi.com>
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@ -404,7 +404,7 @@ struct vc4_plane_state {
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/* Clipped coordinates of the plane on the display. */
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int crtc_x, crtc_y, crtc_w, crtc_h;
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/* Clipped area being scanned from in the FB. */
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/* Clipped area being scanned from in the FB in u16.16 format */
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u32 src_x, src_y;
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u32 src_w[2], src_h[2];
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@ -251,9 +251,9 @@ static const struct hvs_format *vc4_get_hvs_format(u32 drm_format)
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static enum vc4_scaling_mode vc4_get_scaling_mode(u32 src, u32 dst)
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{
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if (dst == src)
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if (dst == src >> 16)
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return VC4_SCALING_NONE;
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if (3 * dst >= 2 * src)
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if (3 * dst >= 2 * (src >> 16))
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return VC4_SCALING_PPF;
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else
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return VC4_SCALING_TPZ;
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@ -462,15 +462,10 @@ static int vc4_plane_setup_clipping_and_scaling(struct drm_plane_state *state)
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vc4_state->offsets[i] = bo->dma_addr + fb->offsets[i];
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}
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/*
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* We don't support subpixel source positioning for scaling,
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* but fractional coordinates can be generated by clipping
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* so just round for now
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*/
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vc4_state->src_x = DIV_ROUND_CLOSEST(state->src.x1, 1 << 16);
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vc4_state->src_y = DIV_ROUND_CLOSEST(state->src.y1, 1 << 16);
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vc4_state->src_w[0] = DIV_ROUND_CLOSEST(state->src.x2, 1 << 16) - vc4_state->src_x;
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vc4_state->src_h[0] = DIV_ROUND_CLOSEST(state->src.y2, 1 << 16) - vc4_state->src_y;
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vc4_state->src_x = state->src.x1;
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vc4_state->src_y = state->src.y1;
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vc4_state->src_w[0] = state->src.x2 - vc4_state->src_x;
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vc4_state->src_h[0] = state->src.y2 - vc4_state->src_y;
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vc4_state->crtc_x = state->dst.x1;
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vc4_state->crtc_y = state->dst.y1;
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@ -523,7 +518,7 @@ static void vc4_write_tpz(struct vc4_plane_state *vc4_state, u32 src, u32 dst)
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{
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u32 scale, recip;
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scale = (1 << 16) * src / dst;
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scale = src / dst;
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/* The specs note that while the reciprocal would be defined
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* as (1<<32)/scale, ~0 is close enough.
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@ -569,7 +564,7 @@ static u32 vc4_lbm_size(struct drm_plane_state *state)
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if (vc4_state->x_scaling[0] == VC4_SCALING_TPZ)
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pix_per_line = vc4_state->crtc_w;
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else
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pix_per_line = vc4_state->src_w[0];
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pix_per_line = vc4_state->src_w[0] >> 16;
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if (!vc4_state->is_yuv) {
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if (vc4_state->y_scaling[0] == VC4_SCALING_TPZ)
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@ -660,7 +655,8 @@ static void vc4_plane_calc_load(struct drm_plane_state *state)
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for (i = 0; i < fb->format->num_planes; i++) {
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/* Even if the bandwidth/plane required for a single frame is
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*
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* vc4_state->src_w[i] * vc4_state->src_h[i] * cpp * vrefresh
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* (vc4_state->src_w[i] >> 16) * (vc4_state->src_h[i] >> 16) *
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* cpp * vrefresh
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*
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* when downscaling, we have to read more pixels per line in
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* the time frame reserved for a single line, so the bandwidth
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@ -669,11 +665,11 @@ static void vc4_plane_calc_load(struct drm_plane_state *state)
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* load by this number. We're likely over-estimating the read
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* demand, but that's better than under-estimating it.
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*/
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vscale_factor = DIV_ROUND_UP(vc4_state->src_h[i],
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vscale_factor = DIV_ROUND_UP(vc4_state->src_h[i] >> 16,
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vc4_state->crtc_h);
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vc4_state->membus_load += vc4_state->src_w[i] *
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vc4_state->src_h[i] * vscale_factor *
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fb->format->cpp[i];
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vc4_state->membus_load += (vc4_state->src_w[i] >> 16) *
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(vc4_state->src_h[i] >> 16) *
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vscale_factor * fb->format->cpp[i];
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vc4_state->hvs_load += vc4_state->crtc_h * vc4_state->crtc_w;
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}
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@ -826,7 +822,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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bool mix_plane_alpha;
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bool covers_screen;
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u32 scl0, scl1, pitch0;
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u32 tiling, src_y;
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u32 tiling, src_x, src_y;
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u32 width, height;
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u32 hvs_format = format->hvs;
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unsigned int rotation;
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int ret, i;
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@ -838,6 +835,9 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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if (ret)
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return ret;
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width = vc4_state->src_w[0] >> 16;
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height = vc4_state->src_h[0] >> 16;
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/* SCL1 is used for Cb/Cr scaling of planar formats. For RGB
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* and 4:4:4, scl1 should be set to scl0 so both channels of
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* the scaler do the same thing. For YUV, the Y plane needs
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@ -858,9 +858,11 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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DRM_MODE_REFLECT_Y);
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/* We must point to the last line when Y reflection is enabled. */
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src_y = vc4_state->src_y;
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src_y = vc4_state->src_y >> 16;
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if (rotation & DRM_MODE_REFLECT_Y)
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src_y += vc4_state->src_h[0] - 1;
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src_y += height - 1;
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src_x = vc4_state->src_x >> 16;
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switch (base_format_mod) {
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case DRM_FORMAT_MOD_LINEAR:
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@ -875,7 +877,7 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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(i ? v_subsample : 1) *
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fb->pitches[i];
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vc4_state->offsets[i] += vc4_state->src_x /
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vc4_state->offsets[i] += src_x /
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(i ? h_subsample : 1) *
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fb->format->cpp[i];
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}
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@ -898,7 +900,7 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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* pitch * tile_h == tile_size * tiles_per_row
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*/
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u32 tiles_w = fb->pitches[0] >> (tile_size_shift - tile_h_shift);
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u32 tiles_l = vc4_state->src_x >> tile_w_shift;
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u32 tiles_l = src_x >> tile_w_shift;
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u32 tiles_r = tiles_w - tiles_l;
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u32 tiles_t = src_y >> tile_h_shift;
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/* Intra-tile offsets, which modify the base address (the
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@ -908,7 +910,7 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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u32 tile_y = (src_y >> 4) & 1;
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u32 subtile_y = (src_y >> 2) & 3;
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u32 utile_y = src_y & 3;
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u32 x_off = vc4_state->src_x & tile_w_mask;
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u32 x_off = src_x & tile_w_mask;
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u32 y_off = src_y & tile_h_mask;
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/* When Y reflection is requested we must set the
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@ -1004,7 +1006,7 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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* of the 12-pixels in that 128-bit word is the
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* first pixel to be used
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*/
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u32 remaining_pixels = vc4_state->src_x % 96;
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u32 remaining_pixels = src_x % 96;
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u32 aligned = remaining_pixels / 12;
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u32 last_bits = remaining_pixels % 12;
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@ -1026,12 +1028,12 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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return -EINVAL;
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}
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pix_per_tile = tile_w / fb->format->cpp[0];
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x_off = (vc4_state->src_x % pix_per_tile) /
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x_off = (src_x % pix_per_tile) /
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(i ? h_subsample : 1) *
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fb->format->cpp[i];
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}
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tile = vc4_state->src_x / pix_per_tile;
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tile = src_x / pix_per_tile;
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vc4_state->offsets[i] += param * tile_w * tile;
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vc4_state->offsets[i] += src_y /
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@ -1092,10 +1094,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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vc4_dlist_write(vc4_state,
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(mix_plane_alpha ? SCALER_POS2_ALPHA_MIX : 0) |
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vc4_hvs4_get_alpha_blend_mode(state) |
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VC4_SET_FIELD(vc4_state->src_w[0],
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SCALER_POS2_WIDTH) |
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VC4_SET_FIELD(vc4_state->src_h[0],
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SCALER_POS2_HEIGHT));
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VC4_SET_FIELD(width, SCALER_POS2_WIDTH) |
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VC4_SET_FIELD(height, SCALER_POS2_HEIGHT));
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/* Position Word 3: Context. Written by the HVS. */
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vc4_dlist_write(vc4_state, 0xc0c0c0c0);
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@ -1148,10 +1148,8 @@ static int vc4_plane_mode_set(struct drm_plane *plane,
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/* Position Word 2: Source Image Size */
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vc4_state->pos2_offset = vc4_state->dlist_count;
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vc4_dlist_write(vc4_state,
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VC4_SET_FIELD(vc4_state->src_w[0],
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SCALER5_POS2_WIDTH) |
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VC4_SET_FIELD(vc4_state->src_h[0],
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SCALER5_POS2_HEIGHT));
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VC4_SET_FIELD(width, SCALER5_POS2_WIDTH) |
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VC4_SET_FIELD(height, SCALER5_POS2_HEIGHT));
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/* Position Word 3: Context. Written by the HVS. */
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vc4_dlist_write(vc4_state, 0xc0c0c0c0);
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