diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c index d854343b3734..572f2949cb64 100644 --- a/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c +++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c @@ -1376,16 +1376,19 @@ void amdgpu_userq_pre_reset(struct amdgpu_device *adev) /* TODO: We probably need a new lock for the queue state */ xa_for_each(&adev->userq_doorbell_xa, queue_id, queue) { - if (queue->state != AMDGPU_USERQ_STATE_MAPPED) - continue; - - userq_funcs = adev->userq_funcs[queue->queue_type]; - userq_funcs->unmap(queue); - /* just mark all queues as hung at this point. - * if unmap succeeds, we could map again - * in amdgpu_userq_post_reset() if vram is not lost + if (queue->state == AMDGPU_USERQ_STATE_MAPPED) { + userq_funcs = adev->userq_funcs[queue->queue_type]; + userq_funcs->unmap(queue); + /* just mark all queues as hung at this point. + * if unmap succeeds, we could map again + * in amdgpu_userq_post_reset() if vram is not lost + */ + queue->state = AMDGPU_USERQ_STATE_HUNG; + } + /* Force-complete any pending fence regardless of queue state so + * that eviction/suspend and queue teardown waiters don't block + * forever on a fence that will never signal after the reset. */ - queue->state = AMDGPU_USERQ_STATE_HUNG; amdgpu_userq_fence_driver_force_completion(queue); } }