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nvme: refresh multipath head zoned limits from path limits
queue_limits_stack_bdev() updates the multipath head limits from the path queue, but it does not propagate max_open_zones or max_active_zones. As a result, a zoned multipath namespace head can keep stale 0/0 values even after a ready path reports finite zoned resource limits. When refreshing the head limits in nvme_update_ns_info(), stack the zoned resource limits directly after stacking the path queue limits. Use min_not_zero() so the block layer's 0 value keeps its "no limit" meaning while finite limits are combined conservatively. This avoids advertising "no limit" on the multipath head while keeping the zoned-limit handling local to the NVMe multipath update path. Reviewed-by: Christoph Hellwig <hch@lst.de> Signed-off-by: Yao Sang <sangyao@kylinos.cn> Signed-off-by: Keith Busch <kbusch@kernel.org>
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@ -2491,6 +2491,14 @@ static int nvme_update_ns_info_block(struct nvme_ns *ns,
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return ret;
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}
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static void nvme_stack_zone_resources(struct queue_limits *t,
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const struct queue_limits *b)
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{
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t->max_open_zones = min_not_zero(t->max_open_zones, b->max_open_zones);
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t->max_active_zones =
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min_not_zero(t->max_active_zones, b->max_active_zones);
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}
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static int nvme_update_ns_info(struct nvme_ns *ns, struct nvme_ns_info *info)
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{
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bool unsupported = false;
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@ -2557,6 +2565,8 @@ static int nvme_update_ns_info(struct nvme_ns *ns, struct nvme_ns_info *info)
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lim.io_opt = ns_lim->io_opt;
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queue_limits_stack_bdev(&lim, ns->disk->part0, 0,
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ns->head->disk->disk_name);
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if (lim.features & BLK_FEAT_ZONED)
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nvme_stack_zone_resources(&lim, ns_lim);
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if (unsupported)
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ns->head->disk->flags |= GENHD_FL_HIDDEN;
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else
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