mirror of
https://github.com/torvalds/linux.git
synced 2026-05-27 00:22:00 +02:00
drm/amd/display: fix wrong color value mapping on MCM shaper LUT
Some shimmer/colorful points appears when using the steamOS color
pipeline for HDR on gaming with DCN32. These points look like black
values being wrongly mapped to red/blue/green values. It was caused
because the number of hw points in regular LUTs and in a shaper LUT was
treated as the same.
DCN3+ regular LUTs have 257 bases and implicit deltas (i.e. HW
calculates them), but shaper LUT is a special case: it has 256 bases and
256 deltas, as in DCN1-2 regular LUTs, and outputs 14-bit values.
Fix that by setting by decreasing in 1 the number of HW points computed
in the LUT segmentation so that shaper LUT (i.e. fixpoint == true) keeps
the same DCN10 CM logic and regular LUTs go with `hw_points + 1`.
CC: Krunoslav Kovac <Krunoslav.Kovac@amd.com>
Fixes: 4d5fd3d08e ("drm/amd/display: PQ tail accuracy")
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Alex Hung <alex.hung@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
parent
6ba60345f4
commit
5006505b19
|
|
@ -163,6 +163,11 @@ bool cm3_helper_translate_curve_to_hw_format(
|
|||
hw_points += (1 << seg_distr[k]);
|
||||
}
|
||||
|
||||
// DCN3+ have 257 pts in lieu of no separate slope registers
|
||||
// Prior HW had 256 base+slope pairs
|
||||
// Shaper LUT (i.e. fixpoint == true) is still 256 bases and 256 deltas
|
||||
hw_points = fixpoint ? (hw_points - 1) : hw_points;
|
||||
|
||||
j = 0;
|
||||
for (k = 0; k < (region_end - region_start); k++) {
|
||||
increment = NUMBER_SW_SEGMENTS / (1 << seg_distr[k]);
|
||||
|
|
@ -223,8 +228,6 @@ bool cm3_helper_translate_curve_to_hw_format(
|
|||
corner_points[1].green.slope = dc_fixpt_zero;
|
||||
corner_points[1].blue.slope = dc_fixpt_zero;
|
||||
|
||||
// DCN3+ have 257 pts in lieu of no separate slope registers
|
||||
// Prior HW had 256 base+slope pairs
|
||||
lut_params->hw_points_num = hw_points + 1;
|
||||
|
||||
k = 0;
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user