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drm/arm/komeda: Use fbdev-dma
Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports damage handling, which is required by komeda. Avoids the overhead of fbdev-generic's additional shadow buffering. No functional changes. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Cc: Liviu Dudau <liviu.dudau@arm.com> Acked-by: Liviu Dudau <liviu.dudau@arm.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240419083331.7761-23-tzimmermann@suse.de
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@ -9,7 +9,7 @@
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#include <linux/of.h>
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#include <linux/platform_device.h>
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#include <linux/pm_runtime.h>
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#include <drm/drm_fbdev_generic.h>
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#include <drm/drm_fbdev_dma.h>
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#include <drm/drm_module.h>
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#include <drm/drm_of.h>
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#include "komeda_dev.h"
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@ -80,7 +80,7 @@ static int komeda_platform_probe(struct platform_device *pdev)
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}
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dev_set_drvdata(dev, mdrv);
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drm_fbdev_generic_setup(&mdrv->kms->base, 32);
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drm_fbdev_dma_setup(&mdrv->kms->base, 32);
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return 0;
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