drm/arm/komeda: Use fbdev-dma

Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports
damage handling, which is required by komeda. Avoids the overhead of
fbdev-generic's additional shadow buffering. No functional changes.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Cc: Liviu Dudau <liviu.dudau@arm.com>
Acked-by: Liviu Dudau <liviu.dudau@arm.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240419083331.7761-23-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann 2024-04-19 10:29:15 +02:00
parent 808a40b694
commit 386030e519

View File

@ -9,7 +9,7 @@
#include <linux/of.h>
#include <linux/platform_device.h>
#include <linux/pm_runtime.h>
#include <drm/drm_fbdev_generic.h>
#include <drm/drm_fbdev_dma.h>
#include <drm/drm_module.h>
#include <drm/drm_of.h>
#include "komeda_dev.h"
@ -80,7 +80,7 @@ static int komeda_platform_probe(struct platform_device *pdev)
}
dev_set_drvdata(dev, mdrv);
drm_fbdev_generic_setup(&mdrv->kms->base, 32);
drm_fbdev_dma_setup(&mdrv->kms->base, 32);
return 0;