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ice: introduce ice_get_vf_by_dev() wrapper
The ice_get_vf_by_id() function is used to obtain a reference to a VF structure based on its ID. The ice_sriov_set_msix_vec_count() function needs to get a VF reference starting from the VF PCI device, and uses pci_iov_vf_id() to get the VF ID. This pattern is currently uncommon in the ice driver. However, the live migration module will introduce many more such locations. Add a helper wrapper ice_get_vf_by_dev() which takes the VF PCI device and calls ice_get_vf_by_id() using pci_iov_vf_id() to get the VF ID. Signed-off-by: Jacob Keller <jacob.e.keller@intel.com> Reviewed-by: Przemek Kitszel <przemyslaw.kitszel@intel.com> Tested-by: Rafal Romanowski <rafal.romanowski@intel.com> Signed-off-by: Tony Nguyen <anthony.l.nguyen@intel.com>
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@ -933,7 +933,6 @@ int ice_sriov_set_msix_vec_count(struct pci_dev *vf_dev, int msix_vec_count)
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bool needs_rebuild = false;
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struct ice_vsi *vsi;
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struct ice_vf *vf;
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int id;
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if (!ice_get_num_vfs(pf))
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return -ENOENT;
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@ -952,11 +951,7 @@ int ice_sriov_set_msix_vec_count(struct pci_dev *vf_dev, int msix_vec_count)
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if (msix_vec_count < ICE_MIN_INTR_PER_VF)
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return -EINVAL;
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id = pci_iov_vf_id(vf_dev);
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if (id < 0)
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return id;
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vf = ice_get_vf_by_id(pf, id);
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vf = ice_get_vf_by_dev(pf, vf_dev);
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if (!vf)
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return -ENOENT;
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@ -239,6 +239,18 @@ static inline bool ice_vf_is_lldp_ena(struct ice_vf *vf)
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#ifdef CONFIG_PCI_IOV
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struct ice_vf *ice_get_vf_by_id(struct ice_pf *pf, u16 vf_id);
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static inline struct ice_vf *ice_get_vf_by_dev(struct ice_pf *pf,
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struct pci_dev *vf_dev)
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{
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int vf_id = pci_iov_vf_id(vf_dev);
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if (vf_id < 0)
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return NULL;
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return ice_get_vf_by_id(pf, pci_iov_vf_id(vf_dev));
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}
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void ice_put_vf(struct ice_vf *vf);
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bool ice_has_vfs(struct ice_pf *pf);
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u16 ice_get_num_vfs(struct ice_pf *pf);
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@ -265,6 +277,12 @@ static inline struct ice_vf *ice_get_vf_by_id(struct ice_pf *pf, u16 vf_id)
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return NULL;
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}
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static inline struct ice_vf *ice_get_vf_by_dev(struct ice_pf *pf,
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struct pci_dev *vf_dev)
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{
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return NULL;
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}
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static inline void ice_put_vf(struct ice_vf *vf)
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{
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}
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