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gpu: host1x: Skip redundant HW state update
When the fence list is empty, host1x_intr_update_hw_state() falls through to host1x_intr_disable_syncpt_intr() which does two MMIO writes to disable the syncpoint interrupt and clear its status. The ISR has already disabled and acked the interrupt before calling host1x_intr_handle_interrupt(), making these two writes redundant. Skip the update_hw_state() call if no fences remain. Measured Syncpoint wait latency (50000 samples): Average latency: 10.6 us -> 9.4 us 99.99 pct latency: 51.90 us -> 36.58 us Signed-off-by: Tanmay Patil <tanmayp@nvidia.com> Acked-by: Mikko Perttunen <mperttunen@nvidia.com> Signed-off-by: Thierry Reding <treding@nvidia.com> Link: https://patch.msgid.link/20260514103153.766343-3-tanmayp@nvidia.com
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@ -92,8 +92,12 @@ void host1x_intr_handle_interrupt(struct host1x *host, unsigned int id)
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host1x_fence_signal(fence);
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}
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/* Re-enable interrupt if necessary */
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host1x_intr_update_hw_state(host, sp);
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/*
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* Re-enable interrupt if necessary. The ISR already disabled the interrupt,
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* so if no fences remain, no update is needed.
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*/
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if (!list_empty(&sp->fences.list))
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host1x_intr_update_hw_state(host, sp);
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spin_unlock(&sp->fences.lock);
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}
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