from typing import Literal, Optional from ..element import Element class Skeleton(Element): def __init__(self, type: Literal[ # pylint: disable=redefined-builtin 'text', 'rect', 'circle', 'QBtn', 'QBadge', 'QChip', 'QToolbar', 'QCheckbox', 'QRadio', 'QToggle', 'QSlider', 'QRange', 'QInput', 'QAvatar', ] = 'rect', *, tag: str = 'div', animation: Literal[ 'wave', 'pulse', 'pulse-x', 'pulse-y', 'fade', 'blink', 'none', ] = 'wave', animation_speed: float = 1.5, square: bool = False, bordered: bool = False, size: Optional[str] = None, width: Optional[str] = None, height: Optional[str] = None, ) -> None: """Skeleton This element is based on Quasar's `QSkeleton `_ component. It serves as a placeholder for loading content in cards, menus and other component containers. See the `Quasar documentation `_ for a list of available types. :param type: type of skeleton to display (default: "rect") :param tag: HTML tag to use for this element (default: "div") :param animation: animation effect of the skeleton placeholder (default: "wave") :param animation_speed: animation speed in seconds (default: 1.5) :param square: whether to remover border-radius so borders are squared (default: ``False``) :param bordered: whether to apply a default border to the component (default: ``False``) :param size: size in CSS units (overrides ``width`` and ``height``) :param width: width in CSS units (overridden by ``size`` if set) :param height: height in CSS units (overridden by ``size`` if set) """ super().__init__('q-skeleton') if type != 'rect': self._props['type'] = type if tag != 'div': self._props['tag'] = tag if animation != 'wave': self._props['animation'] = animation if animation_speed != 1.5: self._props['animation-speed'] = animation_speed if square: self._props['square'] = True if bordered: self._props['bordered'] = True if size: self._props['size'] = size if width: self._props['width'] = width if height: self._props['height'] = height