Liga-System/match_calculations/calc_match.py

109 lines
4.0 KiB
Python

from data import data_api
from match_calculations import calculation
import json
import os
from wood import logger
point_inflation = 0.7 # => entspricht %
K_FACTOR = 30 # Die "Border" (Maximalpunkte) die ein Sieg gibt.
# Mach die DB abfrage für die Relevanten Daten. Von hier aus werden die "Aufgaben" und Daten dann an die kleineren Berechnungs Funktionen verteilt.
def calculate_match (match_id):
match_data = data_api.get_match_by_id(match_id)
if not match_data:
print("Fehler: Match nicht gefunden!")
return
# Laden und aufdröseln der Match Daten
p1_id = match_data['player1_id']
p2_id = match_data['player2_id']
p1_score = match_data['score_player1']
p2_score = match_data['score_player2']
system_name = match_data['gamesystem_name']
system_id = match_data['gamesystem_id']
match_is_draw = False
draw_diff = determine_draw_diff(system_id)
# ==========================================
# 1. IDENTIFIKATION
# ==========================================
# Draw
if -draw_diff <= (p1_score - p2_score) <= draw_diff:
winner_id, looser_id = p1_id, p2_id
winner_score, looser_score = p1_score, p2_score
match_is_draw = True
# P1 Winner
elif p1_score > p2_score:
winner_id, looser_id = p1_id, p2_id
winner_score, looser_score = p1_score, p2_score
# P2 Winner
else:
winner_id, looser_id = p2_id, p1_id
winner_score, looser_score = p2_score, p1_score
# ==========================================
# 2. DIE BERECHNUNG & ROUTING-TABELLE
# ==========================================
# Wir speichern die Ergebnisse direkt in einem temporären Dictionary,
# und nutzen die SPIELER-ID als Schlüsselwort!
elo_factor = calculation.calc_elo_factor(winner_id, looser_id, system_name)
base_change = int(calculation.calc_base_change(elo_factor, match_is_draw, K_FACTOR))
rust_factor = calculation.calc_rust_factor(winner_id, looser_id, system_id)
#winner
w_base = int(base_change)
w_khorne = int(calculation.wrath_of_khorne(winner_id, system_id))
#looser
l_base = int(base_change*point_inflation)
l_khorne = int(calculation.wrath_of_khorne(looser_id, system_id))
slaanesh = int(calculation.slaanesh_delight())
tzeentch = int(calculation.tzeentch_scemes(system_id, winner_score, looser_score))
# ==========================================
# 3. Daten Verpacken
# ==========================================
calc_results = {
"match_id" : match_id,
"elo_factor" : elo_factor,
"rust_factor" : rust_factor,
"point_inflation" : point_inflation,
"winner_id" : winner_id, # <-- String-Key für save_calculated_match
"looser_id" : looser_id, # <-- String-Key für save_calculated_match
winner_id: { # <-- Variable als Key (z.B. 42: {...})
"base" : w_base,
"khorne" : w_khorne,
"slaanesh" : slaanesh,
"tzeentch" : tzeentch,
"total" : int((w_base + w_khorne + slaanesh + tzeentch) * rust_factor),
},
looser_id: { # <-- Variable als Key (z.B. 7: {...})
"base" : -l_base,
"khorne" : l_khorne,
"slaanesh" : -slaanesh,
"tzeentch" : -tzeentch,
"total" : int((-l_base + l_khorne - slaanesh - tzeentch) * rust_factor),
}
}
logger.log("MATCH CALC", f"Match{match_id} berechnet.")
logger.log("MATCH CALC", f"Winner {data_api.get_player_name(winner_id)}: Base {w_base} + Khorne {w_khorne} + Slaanesh {slaanesh} + Tzeentch {tzeentch}")
logger.log("MATCH CALC", f"Looser {data_api.get_player_name(looser_id)}: Base {l_base} + Khorne {l_khorne} - Slaanesh {slaanesh} - Tzeentch {tzeentch}")
data_api.save_calculated_match(calc_results)
def determine_draw_diff(sys_id):
draw_diff = 0
match sys_id:
case 1:
draw_diff = 3
case 2,3:
draw_diff = 1
return draw_diff