Liga-System/mmr_calculations/calc_match.py

62 lines
2.0 KiB
Python

from data import data_api
from mmr_calculations import *
# Mach die DB abfrage für die Relevanten Daten. Von hier aus werden die "Aufgaben" und Daten dann an die kleineren Berechnungs Funktionen verteilt.
def calculate_inserted_match (gamesystem, match_id):
match_data = data_api.get_match_by_id(match_id)
if not match_data:
print("Fehler: Match nicht gefunden!")
return
# Laden und umsetzen der Match Daten
p1_id = match_data['player1_id']
p2_id = match_data['player2_id']
p1_score = match_data['score_player1']
p2_score = match_data['score_player2']
sys_name = match_data['gamesystem_name']
sys_id = match_data['gamesystem_id']
rules = load_mmr_rule_matrix(systemname)
draw_diff = rules["draw_point_difference"]
calculated = False
winner_id = None
looser_id = None
match_is_draw = False
winner_score = 0
looser_score = 0
# Abgrenzen ob das Match schon berechnet wurde. Weil ein Draw kan 4 Punkte unterschied haben
# 43-41 ist ein Draw aber rein Mathematisch würde es auch ein anderes if triggern
while not calculated:
# Match is a Draw
if -draw_diff <= (p1_score-p2_score) <= draw_diff:
match_is_draw = True
winner_id = p1_id
looser_id = p2_id
winner_score = p1_score
looser_score = p2_score
calculated = True
break
# p1 ist der Sieger.
if score_p1 > score_p2:
winner_id = p1_id
looser_id = p2_id
winner_score = p1_score
looser_score = p2_score
calculated = True
break
# p2 ist der Sieger.
if score_p1 < score_p2:
winner_id = p2_id
looser_id = p1_id
winner_score = p2_score
looser_score = p1_score
calculated = True
break
calc_mmr_change.calc_mmr_change(sys_name, winner_id, looser_id, winner_score, looser_score, match_is_draw)