import sqlite3 if __name__ == "__main__": init_db() def init_db(): connection = sqlite3.connect("warhammer_league.db") cursor = connection.cursor() # Fremdschlüssel (Foreign Keys) in SQLite aktivieren cursor.execute('PRAGMA foreign_keys = ON;') # 1. Tabelle: players (Stammdaten) cursor.execute(''' CREATE TABLE IF NOT EXISTS players ( id INTEGER PRIMARY KEY AUTOINCREMENT, discord_id TEXT UNIQUE, name TEXT NOT NULL, avatar_url TEXT ) ''') # 2. Tabelle: gamesystems (Globale Spielsysteme) cursor.execute(''' CREATE TABLE IF NOT EXISTS gamesystems ( id INTEGER PRIMARY KEY AUTOINCREMENT, name TEXT NOT NULL, min_score INTEGER DEFAULT 0, max_score INTEGER DEFAULT 100 ) ''') # 3. Tabelle: player_game_statistic (Welcher Spieler hat in welchem System welche Stats?) cursor.execute(''' CREATE TABLE IF NOT EXISTS player_game_statistic ( id INTEGER PRIMARY KEY AUTOINCREMENT, player_id INTEGER, gamesystem_id INTEGER, mmr INTEGER DEFAULT 1000, games_in_system INTEGER DEFAULT 0, points INTEGER DEFAULT 0, avv_points INTEGER DEFAULT 0, last_played TIMESTAMP DEFAULT CURRENT_TIMESTAMP, FOREIGN KEY (player_id) REFERENCES players (id), FOREIGN KEY (gamesystem_id) REFERENCES gamesystems (id) ) ''') # 4. Tabelle: matches (Wer hat wann gegen wen in welchem System gespielt?) cursor.execute(''' CREATE TABLE IF NOT EXISTS matches ( id INTEGER PRIMARY KEY AUTOINCREMENT, gamesystem_id INTEGER, player1_id INTEGER, score_player1 INTEGER, player2_id INTEGER, score_player2 INTEGER, played_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP, FOREIGN KEY (gamesystem_id) REFERENCES gamesystems (id), FOREIGN KEY (player1_id) REFERENCES players (id), FOREIGN KEY (player2_id) REFERENCES players (id) ) ''') connection.commit() connection.close() print("Database structures created successfully!") seed_gamesystems() print("Standard Daten in die DB Geschrieben.") def seed_gamesystems(): connection = sqlite3.connect("warhammer_league.db") cursor = connection.cursor() systems = [ ("Warhammer 40k", 0, 100), ("Age of Sigmar", 0, 50), ("Spearhead", 0, 50) ] # executemany ist eine extrem schnelle SQL For-Schleife für Inserts cursor.executemany("INSERT INTO gamesystems (name, min_score, max_score) VALUES (?, ?, ?)", systems) connection.commit() connection.close() print("Spielsysteme wurden angelegt!") def get_or_create_player(discord_id, discord_name, avatar_url): connection = sqlite3.connect("warhammer_league.db") cursor = connection.cursor() # REPARIERT: Wir fragen nur noch id, name und avatar_url aus 'players' ab cursor.execute("SELECT id, name, avatar_url FROM players WHERE discord_id = ?", (discord_id,)) player = cursor.fetchone() if player is None: cursor.execute("INSERT INTO players (discord_id, name, avatar_url) VALUES (?, ?, ?)", (discord_id, discord_name, avatar_url)) connection.commit() cursor.execute("SELECT id, name, avatar_url FROM players WHERE discord_id = ?", (discord_id,)) player = cursor.fetchone() else: # Falls sich Name oder Bild auf Discord geändert haben, machen wir ein Update cursor.execute("UPDATE players SET name = ?, avatar_url = ? WHERE discord_id = ?", (discord_name, avatar_url, discord_id)) connection.commit() cursor.execute("SELECT id, name, avatar_url FROM players WHERE discord_id = ?", (discord_id,)) player = cursor.fetchone() connection.close() return player def get_all_players(): connection = sqlite3.connect("warhammer_league.db") cursor = connection.cursor() # Alle Spieler laden, absteigend sortiert nach MMR cursor.execute("SELECT id, name, mmr, points, games FROM players ORDER BY mmr DESC") players = cursor.fetchall() connection.close() # Die Daten für das Web-GUI in eine lesbare Form umwandeln (Liste von Dictionaries) result = [] return result