import sqlite3 import os DB_PATH = "data/warhammer_league.db" def init_db(): connection = sqlite3.connect(DB_PATH) cursor = connection.cursor() # Fremdschlüssel (Foreign Keys) in SQLite aktivieren cursor.execute('PRAGMA foreign_keys = ON;') # 1. Tabelle: players (Stammdaten) cursor.execute(''' CREATE TABLE IF NOT EXISTS players ( id INTEGER PRIMARY KEY AUTOINCREMENT, discord_id TEXT UNIQUE, discord_name TEXT NOT NULL, discord_avatar_url TEXT, display_name TEXT ) ''') # 2. Tabelle: gamesystems (Globale Spielsysteme) cursor.execute(''' CREATE TABLE IF NOT EXISTS gamesystems ( id INTEGER PRIMARY KEY AUTOINCREMENT, name TEXT NOT NULL, picture TEXT, description TEXT, min_score INTEGER DEFAULT 0, max_score INTEGER DEFAULT 100 ) ''') # 3. Tabelle: player_game_statistic (Welcher Spieler hat in welchem System welche Stats?) cursor.execute(''' CREATE TABLE IF NOT EXISTS player_game_statistic ( id INTEGER PRIMARY KEY AUTOINCREMENT, player_id INTEGER, gamesystem_id INTEGER, mmr INTEGER DEFAULT 1000, games_in_system INTEGER DEFAULT 0, points INTEGER DEFAULT 0, avv_points INTEGER DEFAULT 0, last_played TIMESTAMP DEFAULT CURRENT_TIMESTAMP, FOREIGN KEY (player_id) REFERENCES players (id), FOREIGN KEY (gamesystem_id) REFERENCES gamesystems (id) ) ''') # 4. Tabelle: matches (Wer hat wann gegen wen in welchem System gespielt?) cursor.execute(''' CREATE TABLE IF NOT EXISTS matches ( id INTEGER PRIMARY KEY AUTOINCREMENT, gamesystem_id INTEGER, player1_id INTEGER, score_player1 INTEGER, player2_id INTEGER, score_player2 INTEGER, played_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP, FOREIGN KEY (gamesystem_id) REFERENCES gamesystems (id), FOREIGN KEY (player1_id) REFERENCES players (id), FOREIGN KEY (player2_id) REFERENCES players (id) ) ''') # 5. Tabelle: achievements (Der globale Katalog aller möglichen Erfolge - Stammdaten) cursor.execute(''' CREATE TABLE IF NOT EXISTS achievements ( id INTEGER PRIMARY KEY AUTOINCREMENT, name TEXT NOT NULL, description TEXT NOT NULL, icon TEXT ) ''') # 6. Tabelle: player_achievements (Wer hat welchen Erfolg wann bekommen? - Bewegungsdaten) cursor.execute(''' CREATE TABLE IF NOT EXISTS player_achievements ( id INTEGER PRIMARY KEY AUTOINCREMENT, player_id INTEGER, achievement_id INTEGER, earned_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP, earned_in INTEGER, FOREIGN KEY (earned_in) REFERENCES gamesystems (id), FOREIGN KEY (player_id) REFERENCES players (id), FOREIGN KEY (achievement_id) REFERENCES achievements (id) ) ''') connection.commit() connection.close() print("Datenbank Struktur aufgebaut") #nächster Schritt: Standard Spielsysteme eintragen seed_gamesystems() # -------------------- # --- Start Setup der DB Daten. Damit sie nicht GANZ leer sind. # -------------------- def seed_gamesystems(): connection = sqlite3.connect(DB_PATH) cursor = connection.cursor() systems = [ ("Warhammer 40k","/gui/pictures/wsdg.png","Die Schlacht um die Galaxie in einer entfernten Zukunft." , 0, 100), ("Age of Sigmar","/gui/pictures/wsdg.png","" , 0, 50), ("Spearhead","/gui/pictures/wsdg.png","" , 0, 50) ] # executemany ist eine extrem schnelle SQL For-Schleife für Inserts cursor.executemany("INSERT INTO gamesystems (name, picture, description, min_score, max_score) VALUES (?, ?, ?, ?, ?)", systems) connection.commit() connection.close() print("Spielsysteme angelegt!") #Nächster Schritt: Standard Achievments eintragen. seed_achievements() def seed_achievements(): connection = sqlite3.connect(DB_PATH) cursor = connection.cursor() # Unsere Start-Stückliste an Erfolgen (Name, Beschreibung, Icon) achievements = [ ("Kingslayer", "Hat den Spieler auf Platz 1 besiegt!", "👑"), ("Unstoppable", "3 Spiele in Folge gewonnen.", "🔥"), ("First Blood", "Das allererste Ligaspiel absolviert.", "🩸") ] cursor.executemany("INSERT INTO achievements (name, description, icon) VALUES (?, ?, ?)", achievements) connection.commit() connection.close() print("Achievements angelegt.")