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2 Commits
3e935200f2
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a27fa61904
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b6fea8b84d |
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@ -1 +1 @@
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{"authenticated":true,"discord_id":"277898241750859776","discord_name":"mrteels","db_id":2,"display_name":"Daniel","discord_avatar_url":"https://cdn.discordapp.com/avatars/277898241750859776/7c3446bb51fafd72b1b4c21124b4994f.png"}
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{"authenticated":true,"discord_id":"277898241750859776","discord_name":"mrteels","db_id":2,"display_name":"Verzweifelter Grot","discord_avatar_url":"https://cdn.discordapp.com/avatars/277898241750859776/7c3446bb51fafd72b1b4c21124b4994f.png"}
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@ -54,7 +54,7 @@ def get_or_create_player(discord_id, discord_name, avatar_url):
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# Random Silly Name Generator für neue Spieler. Damit sie angeregt werden ihren richtigen Namen einzutragen.
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# Random Silly Name Generator für neue Spieler. Damit sie angeregt werden ihren richtigen Namen einzutragen.
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silly_name = generate_silly_name()
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silly_name = generate_silly_name()
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cursor.execute("INSERT INTO players (discord_id, discord_name, display_name, discord_avatar_url) VALUES (?, ?, ?, ?)", (discord_id, discord_name, silly_name, avatar_url))
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cursor.execute("INSERT INTO players (discord_id, discord_name, display_name, discord_avatar_url) VALUES (?, ?, ?, ?)", (discord_id, discord_name, silly_name, avatar_url))
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logger.log("NEW PLAYER", str("Ein neuer Spieler wurde angelegt - " + discord_name), player_id)
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logger.log("NEW PLAYER", str("Ein neuer Spieler wurde angelegt - " + discord_name))
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connection.commit()
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connection.commit()
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cursor.execute("SELECT id, discord_name, display_name, discord_avatar_url FROM players WHERE discord_id = ?", (discord_id,))
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cursor.execute("SELECT id, discord_name, display_name, discord_avatar_url FROM players WHERE discord_id = ?", (discord_id,))
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player = cursor.fetchone()
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player = cursor.fetchone()
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@ -1,6 +1,6 @@
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{
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{
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"system_info": "Balancing für Spearhead",
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"system_info": "Balancing für Spearhead",
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"draw_point_difference": 5,
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"draw_point_difference": 3,
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"rank_matrix": {
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"rank_matrix": {
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"10": {
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"10": {
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"win": 10,
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"win": 10,
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@ -1,6 +1,6 @@
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{
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{
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"system_info": "Balancing für Warhammer 40k",
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"system_info": "Balancing für Warhammer 40k",
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"draw_point_difference": 5,
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"draw_point_difference": 3,
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"rank_matrix": {
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"rank_matrix": {
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"10": {
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"10": {
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"win": 10,
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"win": 10,
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@ -1,6 +1,6 @@
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{
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{
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"system_info": "Balancing für Warhammer Age of Sigmar",
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"system_info": "Balancing für Warhammer Age of Sigmar",
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"draw_point_difference": 5,
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"draw_point_difference": 3,
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"rank_matrix": {
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"rank_matrix": {
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"10": {
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"10": {
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"win": 10,
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"win": 10,
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