diff --git a/.nicegui/storage-user-c446a3b8-a6ed-40c3-a878-3069e9d230cb.json b/.nicegui/storage-user-c446a3b8-a6ed-40c3-a878-3069e9d230cb.json
index 9e26dfe..cf2e059 100644
--- a/.nicegui/storage-user-c446a3b8-a6ed-40c3-a878-3069e9d230cb.json
+++ b/.nicegui/storage-user-c446a3b8-a6ed-40c3-a878-3069e9d230cb.json
@@ -1 +1 @@
-{}
\ No newline at end of file
+{"authenticated":true,"discord_id":"277898241750859776","discord_name":"mrteels","db_id":2,"display_name":"DN","discord_avatar_url":"https://cdn.discordapp.com/avatars/277898241750859776/7c3446bb51fafd72b1b4c21124b4994f.png"}
\ No newline at end of file
diff --git a/data/data_api.py b/data/data_api.py
index 97dc0d6..ab2a1fc 100644
--- a/data/data_api.py
+++ b/data/data_api.py
@@ -54,7 +54,7 @@ def get_or_create_player(discord_id, discord_name, avatar_url):
# Random Silly Name Generator für neue Spieler. Damit sie angeregt werden ihren richtigen Namen einzutragen.
silly_name = generate_silly_name()
cursor.execute("INSERT INTO players (discord_id, discord_name, display_name, discord_avatar_url) VALUES (?, ?, ?, ?)", (discord_id, discord_name, silly_name, avatar_url))
- logger.log("NEW PLAYER", str("Ein neuer Spieler wurde angelegt - " + discord_name))
+ logger.log("data_api.get_or_create_player", str("Ein neuer Spieler wurde angelegt - " + discord_name))
connection.commit()
cursor.execute("SELECT id, discord_name, display_name, discord_avatar_url FROM players WHERE discord_id = ?", (discord_id,))
player = cursor.fetchone()
@@ -178,7 +178,7 @@ def join_league(player_id, gamesystem_id):
INSERT INTO player_game_statistic (player_id, gamesystem_id)
VALUES (?, ?)
"""
- logger.log("DataAPI", f"{get_player_name(player_id)} joined {gamesystem_id}", player_id)
+ logger.log("data_api.join_league", f"{get_player_name(player_id)} joined {gamesystem_id}", player_id)
cursor.execute(query, (player_id, gamesystem_id))
connection.commit()
@@ -250,7 +250,7 @@ def add_new_match(system_name, player1_id, player2_id, score_p1, score_p2):
cursor.execute(query, (sys_id, player1_id, player2_id, score_p1, score_p2))
new_match_id = cursor.lastrowid
- logger.log("DataAPI", f"{get_player_name(player1_id)}:({score_p1}) posted Match. System: {system_name}, {get_player_name(player2_id)}:({score_p2})", player1_id)
+ logger.log("data_api.add_new_match", f"{get_player_name(player1_id)}:({score_p1}) posted Match. System: {system_name}, {get_player_name(player2_id)}:({score_p2})", player1_id)
connection.commit()
connection.close()
@@ -335,12 +335,12 @@ def save_calculated_match(calc_results: dict):
))
connection.commit()
- logger.log("MATCH_CALC", f"Match ID {match_id} wurde komplett berechnet und verbucht.")
+ logger.log("pi.save_calculated_match", f"Match ID:{match_id} berechnet.")
return True
except Exception as e:
connection.rollback()
- print(f"KRITISCHER FEHLER beim Speichern des Matches: {e}")
+ logger.log("data_api.save_calculated_match", f"KRITISCHER FEHLER beim Speichern des Matches: {e}")
return False
finally:
@@ -363,9 +363,6 @@ def get_gamesystem_data(system_id):
return dict(zip([col[0] for col in cursor.description], row)) if row else None
-
-
-
def get_gamesystems_data():
connection = sqlite3.connect(DB_PATH)
@@ -572,7 +569,6 @@ def set_match_counted(match_id):
# Ändert nur die Spalte match_is_counted auf 1 (True)
cursor.execute("UPDATE matches SET match_is_counted = 1 WHERE id = ?", (match_id,))
- logger.log("data_api.set_match_counted", f"Match mit ID: {match_id} berechnet.")
connection.commit()
connection.close()
@@ -602,15 +598,20 @@ def get_submitted_matches(player_id):
def get_match_history_log(player_id):
- """Holt ALLE Matches eines Spielers inklusive der MMR-Änderungen für das Log."""
+ """Holt ALLE Matches eines Spielers inklusive der MMR-Änderungen und Faktoren für das Log."""
connection = sqlite3.connect(DB_PATH)
connection.row_factory = sqlite3.Row
cursor = connection.cursor()
query = """
SELECT m.played_at, sys.name AS gamesystem_name,
- m.player1_id, p1.display_name AS p1_display, p1.discord_name AS p1_discord, m.score_player1, m.player1_mmr_change,
- m.player2_id, p2.display_name AS p2_display, p2.discord_name AS p2_discord, m.score_player2, m.player2_mmr_change,
+ m.player1_id, p1.display_name AS p1_display, p1.discord_name AS p1_discord,
+ m.score_player1, m.player1_mmr_change,
+ m.player1_khorne, m.player1_tzeentch, m.player1_slaanesh, m.player1_base_change,
+ m.player2_id, p2.display_name AS p2_display, p2.discord_name AS p2_discord,
+ m.score_player2, m.player2_mmr_change,
+ m.player2_khorne, m.player2_tzeentch, m.player2_slaanesh, m.player2_base_change,
+ m.elo_factor, m.rust_factor,
m.player2_check, m.match_is_counted
FROM matches m
JOIN gamesystems sys ON m.gamesystem_id = sys.id
@@ -629,6 +630,7 @@ def get_match_history_log(player_id):
+
# -----------------------------------------------------
# Testing and Prototyping
# -----------------------------------------------------
diff --git a/gui/match_history_gui.py b/gui/match_history_gui.py
index 1ccd79a..8244ec2 100644
--- a/gui/match_history_gui.py
+++ b/gui/match_history_gui.py
@@ -1,6 +1,7 @@
from nicegui import ui, app
from data import data_api
-from gui import gui_style
+from gui import gui_style
+
def setup_routes():
@ui.page('/matchhistory', dark=True)
@@ -8,17 +9,14 @@ def setup_routes():
gui_style.apply_design()
- # Sicherheits-Check: Ist der Nutzer eingeloggt?
if not app.storage.user.get('authenticated', False):
ui.label('Bitte logge dich ein.').classes('text-red-500 text-2xl m-4')
return
player_id = app.storage.user.get('db_id')
- # Das Haupt-Layout der Seite
- with ui.column().classes('w-full max-w-5xl mx-auto p-4'):
+ with ui.column().classes('w-full max-w-7xl mx-auto p-4'):
- # Kopfbereich mit Zurück-Button
with ui.row().classes('w-full items-center justify-between mb-6'):
ui.label("Komplette Match Historie").classes("text-3xl font-bold text-white")
ui.button("Zurück", icon="arrow_back", on_click=lambda: ui.navigate.to('/')).classes('bg-zinc-700 text-white')
@@ -26,21 +24,37 @@ def setup_routes():
raw_matches = data_api.get_match_history_log(player_id)
table_rows = []
- # Daten für die Tabelle aufbereiten
+ def fmt_signed(val, pending=False):
+ """Formatiert einen Integer-Wert mit Vorzeichen oder gibt Sondertexte zurück."""
+ if pending:
+ return "Ausstehend"
+ if val is None:
+ return "0"
+ if val > 0:
+ return f"+{val}"
+ return str(val)
+
for i, match in enumerate(raw_matches):
- # Bin ich P1 oder P2?
- if match['player1_id'] == player_id:
+ is_player1 = match['player1_id'] == player_id
+ pending = match['match_is_counted'] == 0
+
+ if is_player1:
opponent = f"{match['p2_display']} aka {match['p2_discord']}"
my_score = match['score_player1']
opp_score = match['score_player2']
my_mmr_change = match['player1_mmr_change']
+ my_khorne = match['player1_khorne']
+ my_tzeentch = match['player1_tzeentch']
+ my_slaanesh = match['player1_slaanesh']
else:
opponent = f"{match['p1_display']} aka {match['p1_discord']}"
my_score = match['score_player2']
opp_score = match['score_player1']
my_mmr_change = match['player2_mmr_change']
+ my_khorne = match['player2_khorne']
+ my_tzeentch = match['player2_tzeentch']
+ my_slaanesh = match['player2_slaanesh']
- # Ergebnis Text
if my_score > opp_score:
result = "Gewonnen"
elif my_score < opp_score:
@@ -48,51 +62,61 @@ def setup_routes():
else:
result = "Unentschieden"
- # MMR Text schön formatieren
- if match['match_is_counted'] == 0:
- mmr_text = "Ausstehend"
- elif my_mmr_change is None:
- mmr_text = "0"
- elif my_mmr_change > 0:
- mmr_text = f"+{my_mmr_change}"
- elif my_mmr_change < 0:
- mmr_text = f"{my_mmr_change}"
- else:
- mmr_text = str(my_mmr_change)
+ elo_factor = match['elo_factor']
+ rust_factor = match['rust_factor']
table_rows.append({
'id': i,
'date': str(match['played_at'])[:10],
'system': match['gamesystem_name'],
+ 'score': str(my_score),
'opponent': opponent,
- 'score': f"{my_score}",
- 'opp_score': f"{opp_score}",
+ 'opp_score': str(opp_score),
'result': result,
- 'mmr': mmr_text
+ 'elo': fmt_signed(round(elo_factor, 2) if elo_factor is not None else None, pending),
+ 'rust': fmt_signed(round(rust_factor, 2) if rust_factor is not None else None, pending),
+ 'khorne': fmt_signed(my_khorne, pending),
+ 'tzeentch': fmt_signed(my_tzeentch, pending),
+ 'slaanesh': fmt_signed(my_slaanesh, pending),
+ 'mmr': fmt_signed(my_mmr_change, pending),
})
- # Spalten definieren
columns = [
- {'name': 'date', 'label': 'Datum', 'field': 'date', 'align': 'left'},
- {'name': 'system', 'label': 'System', 'field': 'system', 'align': 'left'},
- {'name': 'score', 'label': 'Punkte', 'field': 'score', 'align': 'left'},
- {'name': 'opponent', 'label': 'Gegner', 'field': 'opponent', 'align': 'left'},
- {'name': 'opp_score', 'label': 'Gegner Punkte', 'field': 'score', 'align': 'center'},
- {'name': 'result', 'label': 'Ergebnis', 'field': 'result', 'align': 'left'},
- {'name': 'mmr', 'label': 'MMR Änderung', 'field': 'mmr', 'align': 'right'}
+ {'name': 'date', 'label': 'Datum', 'field': 'date', 'align': 'left'},
+ {'name': 'system', 'label': 'System', 'field': 'system', 'align': 'left'},
+ {'name': 'score', 'label': 'Eigene Punkte', 'field': 'score', 'align': 'center'},
+ {'name': 'opponent', 'label': 'Gegner', 'field': 'opponent', 'align': 'left'},
+ {'name': 'opp_score','label': 'Gegner Punkte', 'field': 'opp_score','align': 'center'},
+ {'name': 'result', 'label': 'Ergebnis', 'field': 'result', 'align': 'left'},
+ {'name': 'elo', 'label': 'Elo Faktor', 'field': 'elo', 'align': 'right'},
+ {'name': 'rust', 'label': 'Rost Faktor', 'field': 'rust', 'align': 'right'},
+ {'name': 'khorne', 'label': 'Khorne', 'field': 'khorne', 'align': 'right'},
+ {'name': 'tzeentch', 'label': 'Tzeentch', 'field': 'tzeentch', 'align': 'right'},
+ {'name': 'slaanesh', 'label': 'Slaanesh', 'field': 'slaanesh', 'align': 'right'},
+ {'name': 'mmr', 'label': 'MMR Änderung', 'field': 'mmr', 'align': 'right'},
]
- # Tabelle zeichnen
- if len(table_rows) > 0:
- history_table = ui.table(columns=columns, rows=table_rows, row_key='id').classes('w-full bg-zinc-900 text-white')
+ # Shared slot template for colored signed values
+ colored_slot = '''
+
+
+ {{ props.row[props.col.field] }}
+
+
+ '''
- # KLEINER TRICK: Wir färben die MMR-Spalte grün oder rot, je nachdem ob da ein "+" oder "-" steht!
- history_table.add_slot('body-cell-mmr', '''
-
-
- {{ props.row.mmr }}
-
-
- ''')
+ if table_rows:
+ history_table = ui.table(
+ columns=columns,
+ rows=table_rows,
+ row_key='id'
+ ).classes('w-full bg-zinc-900 text-white')
+
+ for col in ['elo', 'rust', 'khorne', 'tzeentch', 'slaanesh', 'mmr']:
+ history_table.add_slot(f'body-cell-{col}', colored_slot)
else:
ui.label("Keine Spiele gefunden.").classes("text-gray-400 italic")