Main Page GUI, Statistik Seiten je Spielsystem, Login prozess Verbessert.

This commit is contained in:
Daniel Nagel 2026-02-27 11:01:02 +00:00
parent bfdbb9b99a
commit 06c5a4377f
7 changed files with 146 additions and 104 deletions

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@ -1 +1 @@
{}
{"authenticated":true,"discord_id":"277898241750859776","discord_name":"mrteels","db_id":1,"avatar_url":"https://cdn.discordapp.com/avatars/277898241750859776/7c3446bb51fafd72b1b4c21124b4994f.png"}

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@ -86,29 +86,28 @@ def seed_gamesystems():
print("Spielsysteme wurden angelegt!")
def get_or_create_player(discord_id, discord_name):
# 1. Verbindung öffnen
def get_or_create_player(discord_id, discord_name, avatar_url):
connection = sqlite3.connect("warhammer_league.db")
cursor = connection.cursor()
# 2. Suchen, ob der Spieler schon existiert
cursor.execute("SELECT id, name, mmr, points, games FROM players WHERE discord_id = ?", (discord_id,))
# REPARIERT: Wir fragen nur noch id, name und avatar_url aus 'players' ab
cursor.execute("SELECT id, name, avatar_url FROM players WHERE discord_id = ?", (discord_id,))
player = cursor.fetchone()
# 3. Wenn der Spieler nicht gefunden wurde (ist "None")
if player is None:
# Neu anlegen
cursor.execute("INSERT INTO players (discord_id, name) VALUES (?, ?)", (discord_id, discord_name))
cursor.execute("INSERT INTO players (discord_id, name, avatar_url) VALUES (?, ?, ?)", (discord_id, discord_name, avatar_url))
connection.commit()
# Den frisch angelegten Spieler direkt wieder auslesen, um seine neue ID zu bekommen
cursor.execute("SELECT id, name, mmr, points, games FROM players WHERE discord_id = ?", (discord_id,))
cursor.execute("SELECT id, name, avatar_url FROM players WHERE discord_id = ?", (discord_id,))
player = cursor.fetchone()
else:
# Falls sich Name oder Bild auf Discord geändert haben, machen wir ein Update
cursor.execute("UPDATE players SET name = ?, avatar_url = ? WHERE discord_id = ?", (discord_name, avatar_url, discord_id))
connection.commit()
cursor.execute("SELECT id, name, avatar_url FROM players WHERE discord_id = ?", (discord_id,))
player = cursor.fetchone()
# 4. Verbindung schließen
connection.close()
# 5. Daten zurückgeben
return player

69
gui/discord_login.py Normal file
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@ -0,0 +1,69 @@
import os
import urllib.parse
import requests
from nicegui import ui, app
import database
def get_auth_url():
client_id = os.getenv("DISCORD_CLIENT_ID")
app_url = os.getenv("APP_URL")
redirect_uri = f"{app_url}/login/discord"
encoded_redirect_uri = urllib.parse.quote(redirect_uri, safe="")
# NEU: scope=identify%20guilds fragt Profilbild UND Server ab
return f"https://discord.com/api/oauth2/authorize?client_id={client_id}&redirect_uri={encoded_redirect_uri}&response_type=code&scope=identify%20guilds"
def setup_login_routes():
client_id = os.getenv("DISCORD_CLIENT_ID")
client_secret = os.getenv("DISCORD_CLIENT_SECRET")
app_url = os.getenv("APP_URL")
redirect_uri = f"{app_url}/login/discord"
@ui.page('/login/discord')
def discord_callback(code: str = None):
if not code:
ui.label('Fehler: Kein Code erhalten.').classes('text-red-500')
return
token_data = {
'client_id': client_id,
'client_secret': client_secret,
'grant_type': 'authorization_code',
'code': code,
'redirect_uri': redirect_uri
}
token_response = requests.post('https://discord.com/api/oauth2/token', data=token_data)
token_json = token_response.json()
if 'access_token' in token_json:
access_token = token_json['access_token']
user_headers = {'Authorization': f"Bearer {access_token}"}
user_response = requests.get('https://discord.com/api/users/@me', headers=user_headers)
user_json = user_response.json()
discord_id = user_json['id']
discord_name = user_json['username']
# --- BILD ABFANGEN ---
avatar_hash = user_json.get('avatar')
if avatar_hash:
avatar_url = f"https://cdn.discordapp.com/avatars/{discord_id}/{avatar_hash}.png"
else:
avatar_url = "https://cdn.discordapp.com/embed/avatars/0.png"
# In die Datenbank eintragen
player = database.get_or_create_player(discord_id, discord_name, avatar_url)
# Session updaten
app.storage.user['authenticated'] = True
app.storage.user['discord_id'] = discord_id
app.storage.user['discord_name'] = discord_name
app.storage.user['db_id'] = player[0]
app.storage.user['avatar_url'] = player[2] # Bild speichern!
ui.navigate.to('/')
else:
ui.label('Fehler beim Login!').classes('text-red-500')

28
gui/league_statistic.py Normal file
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@ -0,0 +1,28 @@
from nicegui import ui, app
def setup_statistic_routes():
# 1. Die {}-Klammern definieren eine dynamische Variable in der URL
@ui.page('/statistic/{systemname}')
def gamesystem_statistic_page(systemname: str): # <--- WICHTIG: Hier fangen wir das Wort aus der URL auf!
# Sicherheitscheck: Ist der User eingeloggt?
if not app.storage.user.get('authenticated', False):
ui.navigate.to('/')
return
ui.dark_mode(True)
# 2. Seite aufbauen
with ui.column().classes('w-full items-center mt-10'):
# Hier nutzen wir die Variable 'systemname', um den Titel anzupassen
ui.label(f'Deine Statistik in {systemname}').classes('text-3xl font-bold text-blue-400')
with ui.card().classes('w-full max-w-2xl mt-6 p-6 items-center'):
ui.label('Hier laden wir im nächsten Schritt die Daten aus der player_game_statistic Tabelle!').classes('text-gray-400')
# Platzhalter für später:
ui.label('Winrate: -- %').classes('text-xl mt-4')
ui.label('Durchschnittspunkte: --').classes('text-xl')
ui.button('Zurück zur Übersicht', on_click=lambda: ui.navigate.to('/')).classes('mt-8 bg-gray-600 text-white')

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@ -1,108 +1,50 @@
import os
import urllib.parse
import requests
from nicegui import ui, app
# NEU: Wir importieren unsere eigene Datenbank-Datei
import database
from gui import discord_login
def setup_routes():
client_id = os.getenv("DISCORD_CLIENT_ID")
client_secret = os.getenv("DISCORD_CLIENT_SECRET")
app_url = os.getenv("APP_URL")
redirect_uri = f"{app_url}/login/discord"
encoded_redirect_uri = urllib.parse.quote(redirect_uri, safe="")
discord_auth_url = f"https://discord.com/api/oauth2/authorize?client_id={client_id}&redirect_uri={encoded_redirect_uri}&response_type=code&scope=identify"
# --- HOME PAGE ---
@ui.page('/')
def home_page():
ui.dark_mode(True)
# --- Profil Block Oben ---
with ui.card().classes('w-full items-center mt-10'):
# --- NAVIGATIONSLEISTE (HEADER) ---
with ui.header().classes('items-center justify-between bg-zinc-900 p-4 shadow-lg'):
ui.label('Diceghost Liga').classes('text-2xl font-bold text-white')
if app.storage.user.get('authenticated', False):
with ui.row():
discord_name = app.storage.user.get('discord_name')
db_id = app.storage.user.get('db_id')
ui.label(f'Welcome back, {discord_name}!').classes('text-green-500 font-bold')
ui.button('Enter Match', on_click=lambda: ui.navigate.to('/add-match')).classes('mt-4 bg-blue-500 text-white')
with ui.row().classes('items-center gap-4'):
ui.label(app.storage.user.get('discord_name')).classes('text-lg text-gray-300')
avatar = app.storage.user.get('avatar_url')
if avatar:
ui.image(avatar).classes('w-12 h-12 rounded-full border-2 border-blue-500')
def logout():
app.storage.user.clear()
ui.navigate.to('/')
ui.button('Logout', on_click=logout).classes('mt-4 bg-red-500 text-white')
else:
ui.button('Login with Discord', on_click=lambda: ui.navigate.to(discord_auth_url))
else:
auth_url = discord_login.get_auth_url()
ui.button('Login with Discord', on_click=lambda: ui.navigate.to(auth_url))
# --- Spielsysteme ---
if app.storage.user.get('authenticated', False):
with ui.card().classes("w-full"):
# 1. Die Row muss wissen, dass sie die volle Breite nutzen darf (w-full)
# und wir geben ihr einen kleinen Abstand zwischen den Karten (gap-4)
ui.button('Enter Match', on_click=lambda: ui.navigate.to('/add-match')).classes('mt-4 bg-blue-500 text-white')
ui.label(text="Meine Ligaplätze").classes("font-bold text-white")
with ui.row().classes("w-full h-30 gap-4 items-center"):
#Einfügen: Eine UI Card PRO Spielsystem des Spielers.
with ui.card().classes("flex-1 h-24 items-center justify-center cursor-pointer hover:bg-zinc-800 transition-colors").on('click', lambda: ui.navigate.to('/statistic/Warhammer 40k')):
ui.label(text="Warhammer 40k").classes('text-xl font-bold')
with ui.card().classes("flex-1 h-full items-center"):
ui.label(text="40k")
with ui.card().classes("flex-1 h-24 items-center justify-center cursor-pointer hover:bg-zinc-800 transition-colors").on('click', lambda: ui.navigate.to('/statistic/Age of Sigmar')):
ui.label(text="Age of Sigmar").classes('text-xl font-bold')
with ui.card().classes("flex-1 h-full items-center"):
ui.label(text="AoS")
with ui.card().classes("flex-1 h-24 items-center justify-center cursor-pointer hover:bg-zinc-800 transition-colors").on('click', lambda: ui.navigate.to('/statistic/Spearhead')):
ui.label(text="Spearhead").classes('text-xl font-bold')
with ui.card().classes("flex-1 h-full items-center"):
ui.label(text="Spearhead")
with ui.card().classes("w-full"):
ui.label(text="Meine Statistik").classes("font-bold text-white")
# --- DISCORD CALLBACK PAGE ---
@ui.page('/login/discord')
def discord_callback(code: str = None):
if not code:
ui.label('Fehler: Kein Code erhalten.').classes('text-red-500')
return
token_data = {
'client_id': client_id,
'client_secret': client_secret,
'grant_type': 'authorization_code',
'code': code,
'redirect_uri': redirect_uri
}
token_response = requests.post('https://discord.com/api/oauth2/token', data=token_data)
token_json = token_response.json()
if 'access_token' in token_json:
access_token = token_json['access_token']
user_headers = {
'Authorization': f"Bearer {access_token}"
}
user_response = requests.get('https://discord.com/api/users/@me', headers=user_headers)
user_json = user_response.json()
# --- NEU: DATENBANK INTEGRATION ---
discord_id = user_json['id']
discord_name = user_json['username']
# 1. Spieler in der DB suchen oder neu anlegen
player = database.get_or_create_player(discord_id, discord_name)
# 2. Session-Daten aktualisieren
app.storage.user['authenticated'] = True
app.storage.user['discord_id'] = discord_id
app.storage.user['discord_name'] = discord_name
# player ist ein Tuple aus der DB, z.B.: (1, "123456", "Daniel", 1000, 0, 0)
# player[0] ist die interne Datenbank-ID. Diese merken wir uns in der Session!
app.storage.user['db_id'] = player[0]
ui.navigate.to('/')
else:
ui.label('Fehler beim Login!').classes('text-red-500')
ui.label(str(token_json))

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@ -5,12 +5,12 @@ def setup_match_routes():
# Unsere neue Unterseite für das Eintragen der Spiele
@ui.page('/add-match')
def add_match_page():
ui.dark_mode(True)
with ui.card().classes('w-full items-center mt-10'):
ui.label('Enter New Match').classes('text-2xl font-bold')
# --- SICHERHEITS-CHECK ---
# Prüfen, ob der User wirklich eingeloggt ist.
# Wenn nicht, brechen wir hier sofort ab!
if not app.storage.user.get('authenticated', False):
ui.label('Access Denied. Please log in first.').classes('text-red-500')
ui.button('Back to Home', on_click=lambda: ui.navigate.to('/'))

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@ -1,10 +1,12 @@
import os
from dotenv import load_dotenv
from nicegui import ui
from gui import main_gui
from gui import match_gui
from gui import main_gui, match_gui, discord_login, league_statistic
import database
# 1. Lade die geheimen Variablen aus der .env Datei in den Speicher
load_dotenv()
@ -33,6 +35,8 @@ client_secret = os.getenv("DISCORD_CLIENT_SECRET")
# 3. Wir rufen unsere Funktion aus der main_gui.py auf
main_gui.setup_routes()
match_gui.setup_match_routes()
discord_login.setup_login_routes()
league_statistic.setup_statistic_routes()
# 4. Wir starten die NiceGUI App
ui.run(title="Warhammer Liga", port=9000, storage_secret="ein_sehr_geheimes_passwort_fuer_die_cookies")