320 lines
16 KiB
Plaintext
320 lines
16 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-danie" at "2025-09-25T18:42:25.5234347Z"
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Built from '6000.2/staging' branch; Version is '6000.2.5f1 (43d04cd1df69) revision 4444236'; Using compiler version '194234433'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'de' Physical Memory: 32732 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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Date: 2025-09-25T18:42:25Z
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.2.5f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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F:/Repos/Arenos Nexus
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 43820, path: "D:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
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-logFile
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Logs/AssetImportWorker1.log
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[Licensing::Module] LicensingClient has failed validation; ignoring
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-srvPort
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63562
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-job-worker-count
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3
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: F:/Repos/Arenos Nexus
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[Licensing::Client] Error: HandshakeResponse reported an error:
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ResponseCode: 505
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ResponseStatus: Unsupported protocol version '1.17.2'.
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[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-danie"
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[Licensing::IpcConnector] LicenseClient-danie channel disconnected successfully.
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-danie-6000.2.5" at "2025-09-25T18:42:25.5805861Z"
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F:/Repos/Arenos Nexus
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [44448] Target information:
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Player connection [44448] * "[IP] 192.168.0.146 [Port] 0 [Flags] 2 [Guid] 425002359 [EditorId] 425002359 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-3I1E7U3) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [44448] * "[IP] 100.99.26.63 [Port] 0 [Flags] 2 [Guid] 425002359 [EditorId] 425002359 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-3I1E7U3) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [44448] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [44448] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 3
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[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 22268, path: "C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
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[Licensing::Module] LicensingClient has failed validation; ignoring
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.2+ff71f16
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Session Id: 3fdee719331b4dc69e505302b97f0a08
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Correlation Id: e65f021f49aa107988c890a1655e0f0a
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External correlation Id: 283429974762938785
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Machine Id: e1Cn6h4dEXq/9v2pOurEcj6wNio=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-danie-6000.2.5" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-danie-6000.2.5-notifications" at "2025-09-25T18:42:25.5965015Z"
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[Licensing::Module] Licensing Background thread has ended after 0.07s
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 4.99 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.2.5f1 (43d04cd1df69)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path F:/Repos/Arenos Nexus/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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d3d12: failed to query info queue interface (0x80004002).
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Direct3D:
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Version: Direct3D 12 [level 12.1]
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Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
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Vendor: NVIDIA
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VRAM: 7989 MB
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App VRAM Budget: 7221 MB
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Driver: 32.0.15.8129
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56148
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Registered in 0.003753 seconds.
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- Loaded All Assemblies, in 0.680 seconds
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.589 seconds
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Domain Reload Profiling: 1264ms
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BeginReloadAssembly (225ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (69ms)
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RebuildNativeTypeToScriptingClass (24ms)
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initialDomainReloadingComplete (79ms)
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LoadAllAssembliesAndSetupDomain (276ms)
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LoadAssemblies (209ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (273ms)
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TypeCache.Refresh (271ms)
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TypeCache.ScanAssembly (249ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (1ms)
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FinalizeReload (590ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (511ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (89ms)
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SetLoadedEditorAssemblies (5ms)
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BeforeProcessingInitializeOnLoad (116ms)
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ProcessInitializeOnLoadAttributes (216ms)
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ProcessInitializeOnLoadMethodAttributes (84ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 4370917-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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- Loaded All Assemblies, in 1.698 seconds
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Refreshing native plugins compatible for Editor in 2.09 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.932 seconds
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Domain Reload Profiling: 3613ms
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BeginReloadAssembly (329ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (23ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (53ms)
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RebuildCommonClasses (72ms)
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RebuildNativeTypeToScriptingClass (24ms)
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initialDomainReloadingComplete (90ms)
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LoadAllAssembliesAndSetupDomain (1164ms)
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LoadAssemblies (797ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (545ms)
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TypeCache.Refresh (378ms)
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TypeCache.ScanAssembly (352ms)
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BuildScriptInfoCaches (129ms)
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ResolveRequiredComponents (32ms)
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FinalizeReload (1933ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (1681ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (3ms)
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SetLoadedEditorAssemblies (14ms)
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BeforeProcessingInitializeOnLoad (366ms)
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ProcessInitializeOnLoadAttributes (865ms)
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ProcessInitializeOnLoadMethodAttributes (417ms)
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AfterProcessingInitializeOnLoad (16ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (14ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6760 unused Assets / (7.8 MB). Loaded Objects now: 7427.
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Memory consumption went from 141.2 MB to 133.4 MB.
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Total: 16.340200 ms (FindLiveObjects: 1.028700 ms CreateObjectMapping: 2.025800 ms MarkObjects: 8.002700 ms DeleteObjects: 5.281700 ms)
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========================================================================
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Received Import Request.
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Time since last request: 385962.474095 seconds.
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path: Assets/InputSystem_Actions.inputactions
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artifactKey: Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/InputSystem_Actions.inputactions using Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '34a16dfc632f982493b6295d91a6866d') in 0.0340639 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19
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========================================================================
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Received Import Request.
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Time since last request: 0.000023 seconds.
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path: Assets/DefaultVolumeProfile.asset
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artifactKey: Guid(3f9215ea0144899419cfbc0957140d3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/DefaultVolumeProfile.asset using Guid(3f9215ea0144899419cfbc0957140d3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e3ee85287093c2e01e2184a29fd3edf') in 0.0012769 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
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Received Prepare
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Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6747 unused Assets / (7.4 MB). Loaded Objects now: 7430.
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Memory consumption went from 140.9 MB to 133.5 MB.
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Total: 14.866800 ms (FindLiveObjects: 0.844600 ms CreateObjectMapping: 1.642900 ms MarkObjects: 7.740300 ms DeleteObjects: 4.637700 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 1.402 seconds
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Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
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Native extension for WindowsStandalone target not found
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|
Native extension for WebGL target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 1.046 seconds
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|
Domain Reload Profiling: 2444ms
|
|
BeginReloadAssembly (551ms)
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|
ExecutionOrderSort (0ms)
|
|
DisableScriptedObjects (27ms)
|
|
BackupInstance (0ms)
|
|
ReleaseScriptingObjects (0ms)
|
|
CreateAndSetChildDomain (202ms)
|
|
RebuildCommonClasses (71ms)
|
|
RebuildNativeTypeToScriptingClass (24ms)
|
|
initialDomainReloadingComplete (44ms)
|
|
LoadAllAssembliesAndSetupDomain (707ms)
|
|
LoadAssemblies (607ms)
|
|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (322ms)
|
|
TypeCache.Refresh (21ms)
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|
TypeCache.ScanAssembly (2ms)
|
|
BuildScriptInfoCaches (278ms)
|
|
ResolveRequiredComponents (17ms)
|
|
FinalizeReload (1047ms)
|
|
ReleaseScriptCaches (0ms)
|
|
RebuildScriptCaches (0ms)
|
|
SetupLoadedEditorAssemblies (841ms)
|
|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (3ms)
|
|
SetLoadedEditorAssemblies (5ms)
|
|
BeforeProcessingInitializeOnLoad (190ms)
|
|
ProcessInitializeOnLoadAttributes (522ms)
|
|
ProcessInitializeOnLoadMethodAttributes (106ms)
|
|
AfterProcessingInitializeOnLoad (15ms)
|
|
EditorAssembliesLoaded (0ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (22ms)
|
|
Refreshing native plugins compatible for Editor in 2.29 ms, found 4 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6758 unused Assets / (7.4 MB). Loaded Objects now: 7433.
|
|
Memory consumption went from 145.6 MB to 138.2 MB.
|
|
Total: 16.776200 ms (FindLiveObjects: 0.970900 ms CreateObjectMapping: 1.650000 ms MarkObjects: 9.266800 ms DeleteObjects: 4.887200 ms)
|
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|
|
Prepare: number of updated asset objects reloaded= 0
|
|
========================================================================
|
|
Received Import Request.
|
|
Time since last request: 1489.136783 seconds.
|
|
path: Assets/Settings/Renderer2D.asset
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artifactKey: Guid(424799608f7334c24bf367e4bbfa7f9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Settings/Renderer2D.asset using Guid(424799608f7334c24bf367e4bbfa7f9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '403a0a9c0aeae1e5730532c1b4a28511') in 0.034012 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
|
|
Received Import Request.
|
|
Time since last request: 0.000028 seconds.
|
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path: Assets/Settings/UniversalRP.asset
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artifactKey: Guid(681886c5eb7344803b6206f758bf0b1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Settings/UniversalRP.asset using Guid(681886c5eb7344803b6206f758bf0b1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '910a3316ce45b604f98c2ad003aa3cfb') in 0.0011684 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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