arenos-nexus/Arenos Nexus/Logs/AssetImportWorker1.log
Daniel 2e704cae70 init
Init Commit Unity
2025-09-25 22:01:28 +02:00

320 lines
16 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-danie" at "2025-09-25T18:42:25.5234347Z"
Built from '6000.2/staging' branch; Version is '6000.2.5f1 (43d04cd1df69) revision 4444236'; Using compiler version '194234433'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'de' Physical Memory: 32732 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
Date: 2025-09-25T18:42:25Z
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.2.5f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
F:/Repos/Arenos Nexus
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 43820, path: "D:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
-logFile
Logs/AssetImportWorker1.log
[Licensing::Module] LicensingClient has failed validation; ignoring
-srvPort
63562
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: F:/Repos/Arenos Nexus
[Licensing::Client] Error: HandshakeResponse reported an error:
ResponseCode: 505
ResponseStatus: Unsupported protocol version '1.17.2'.
[Licensing::Module] Error: Failed to handshake to channel: "LicenseClient-danie"
[Licensing::IpcConnector] LicenseClient-danie channel disconnected successfully.
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-danie-6000.2.5" at "2025-09-25T18:42:25.5805861Z"
F:/Repos/Arenos Nexus
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [44448] Target information:
Player connection [44448] * "[IP] 192.168.0.146 [Port] 0 [Flags] 2 [Guid] 425002359 [EditorId] 425002359 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-3I1E7U3) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [44448] * "[IP] 100.99.26.63 [Port] 0 [Flags] 2 [Guid] 425002359 [EditorId] 425002359 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-3I1E7U3) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [44448] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [44448] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
[Licensing::Client] Code 10 while verifying Licensing Client signature (process Id: 22268, path: "C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/Resources/Licensing/Client/Unity.Licensing.Client.exe")
[Licensing::Module] LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.2+ff71f16
Session Id: 3fdee719331b4dc69e505302b97f0a08
Correlation Id: e65f021f49aa107988c890a1655e0f0a
External correlation Id: 283429974762938785
Machine Id: e1Cn6h4dEXq/9v2pOurEcj6wNio=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-danie-6000.2.5" (connect: 0.00s, validation: 0.00s, handshake: 0.01s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-danie-6000.2.5-notifications" at "2025-09-25T18:42:25.5965015Z"
[Licensing::Module] Licensing Background thread has ended after 0.07s
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 4.99 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.2.5f1 (43d04cd1df69)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path F:/Repos/Arenos Nexus/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
d3d12: failed to query info queue interface (0x80004002).
Direct3D:
Version: Direct3D 12 [level 12.1]
Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
Vendor: NVIDIA
VRAM: 7989 MB
App VRAM Budget: 7221 MB
Driver: 32.0.15.8129
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56148
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.2.5f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.003753 seconds.
- Loaded All Assemblies, in 0.680 seconds
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.589 seconds
Domain Reload Profiling: 1264ms
BeginReloadAssembly (225ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (69ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (79ms)
LoadAllAssembliesAndSetupDomain (276ms)
LoadAssemblies (209ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (273ms)
TypeCache.Refresh (271ms)
TypeCache.ScanAssembly (249ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (590ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (511ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (89ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (216ms)
ProcessInitializeOnLoadMethodAttributes (84ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 4370917-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
- Loaded All Assemblies, in 1.698 seconds
Refreshing native plugins compatible for Editor in 2.09 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.932 seconds
Domain Reload Profiling: 3613ms
BeginReloadAssembly (329ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (23ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (53ms)
RebuildCommonClasses (72ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1164ms)
LoadAssemblies (797ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (545ms)
TypeCache.Refresh (378ms)
TypeCache.ScanAssembly (352ms)
BuildScriptInfoCaches (129ms)
ResolveRequiredComponents (32ms)
FinalizeReload (1933ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1681ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (14ms)
BeforeProcessingInitializeOnLoad (366ms)
ProcessInitializeOnLoadAttributes (865ms)
ProcessInitializeOnLoadMethodAttributes (417ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Refreshing native plugins compatible for Editor in 2.25 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 37 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6760 unused Assets / (7.8 MB). Loaded Objects now: 7427.
Memory consumption went from 141.2 MB to 133.4 MB.
Total: 16.340200 ms (FindLiveObjects: 1.028700 ms CreateObjectMapping: 2.025800 ms MarkObjects: 8.002700 ms DeleteObjects: 5.281700 ms)
========================================================================
Received Import Request.
Time since last request: 385962.474095 seconds.
path: Assets/InputSystem_Actions.inputactions
artifactKey: Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/InputSystem_Actions.inputactions using Guid(2bcd2660ca9b64942af0de543d8d7100) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '34a16dfc632f982493b6295d91a6866d') in 0.0340639 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 19
========================================================================
Received Import Request.
Time since last request: 0.000023 seconds.
path: Assets/DefaultVolumeProfile.asset
artifactKey: Guid(3f9215ea0144899419cfbc0957140d3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/DefaultVolumeProfile.asset using Guid(3f9215ea0144899419cfbc0957140d3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e3ee85287093c2e01e2184a29fd3edf') in 0.0012769 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 3.07 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6747 unused Assets / (7.4 MB). Loaded Objects now: 7430.
Memory consumption went from 140.9 MB to 133.5 MB.
Total: 14.866800 ms (FindLiveObjects: 0.844600 ms CreateObjectMapping: 1.642900 ms MarkObjects: 7.740300 ms DeleteObjects: 4.637700 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 1.402 seconds
Refreshing native plugins compatible for Editor in 1.85 ms, found 4 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.046 seconds
Domain Reload Profiling: 2444ms
BeginReloadAssembly (551ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (27ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (202ms)
RebuildCommonClasses (71ms)
RebuildNativeTypeToScriptingClass (24ms)
initialDomainReloadingComplete (44ms)
LoadAllAssembliesAndSetupDomain (707ms)
LoadAssemblies (607ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (322ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (2ms)
BuildScriptInfoCaches (278ms)
ResolveRequiredComponents (17ms)
FinalizeReload (1047ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (841ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (3ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (190ms)
ProcessInitializeOnLoadAttributes (522ms)
ProcessInitializeOnLoadMethodAttributes (106ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (22ms)
Refreshing native plugins compatible for Editor in 2.29 ms, found 4 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6758 unused Assets / (7.4 MB). Loaded Objects now: 7433.
Memory consumption went from 145.6 MB to 138.2 MB.
Total: 16.776200 ms (FindLiveObjects: 0.970900 ms CreateObjectMapping: 1.650000 ms MarkObjects: 9.266800 ms DeleteObjects: 4.887200 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1489.136783 seconds.
path: Assets/Settings/Renderer2D.asset
artifactKey: Guid(424799608f7334c24bf367e4bbfa7f9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Settings/Renderer2D.asset using Guid(424799608f7334c24bf367e4bbfa7f9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '403a0a9c0aeae1e5730532c1b4a28511') in 0.034012 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Import Request.
Time since last request: 0.000028 seconds.
path: Assets/Settings/UniversalRP.asset
artifactKey: Guid(681886c5eb7344803b6206f758bf0b1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Settings/UniversalRP.asset using Guid(681886c5eb7344803b6206f758bf0b1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '910a3316ce45b604f98c2ad003aa3cfb') in 0.0011684 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0