110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.IO;
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| using UnityEngine;
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| using UnityEngine.UI;
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| using UnityEngine.TestTools;
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| using NUnit.Framework;
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| using System.Collections;
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| using UnityEditor;
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| 
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| /*
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|  This test checks that a maskableGraphic within a RectMask2D will be properly clipped.
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|  Test for case (1013182 - [RectMask2D] Child gameObject is masked if there are less than 2 corners of GO that matches RectMask's x position)
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| */
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| namespace UnityEngine.UI.Tests
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| {
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|     public class RectMask2DClipping : IPrebuildSetup
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|     {
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|         GameObject m_PrefabRoot;
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|         GameObject m_CameraGO;
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| 
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|         const string kPrefabPath = "Assets/Resources/Mask2DRectCullingPrefab.prefab";
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| 
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|         public void Setup()
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|         {
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| #if UNITY_EDITOR
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|             var rootGO = new GameObject("RootGO");
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|             var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
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|             rootCanvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
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|             rootCanvasGO.transform.SetParent(rootGO.transform);
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| 
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|             var maskGO = new GameObject("Mask", typeof(RectTransform), typeof(RectMask2D));
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|             var maskTransform = maskGO.GetComponent<RectTransform>();
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|             maskTransform.SetParent(rootCanvasGO.transform);
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|             maskTransform.localPosition = Vector3.zero;
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|             maskTransform.sizeDelta = new Vector2(200, 200);
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|             maskTransform.localScale = Vector3.one;
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| 
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|             var imageGO = new GameObject("Image", typeof(RectTransform), typeof(ImageHook));
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|             var imageTransform = imageGO.GetComponent<RectTransform>();
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|             imageTransform.SetParent(maskTransform);
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|             imageTransform.localPosition = new Vector3(-125, 0, 0);
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|             imageTransform.sizeDelta = new Vector2(100, 100);
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|             imageTransform.localScale = Vector3.one;
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| 
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|             if (!Directory.Exists("Assets/Resources/"))
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|                 Directory.CreateDirectory("Assets/Resources/");
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| 
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|             UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
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|             GameObject.DestroyImmediate(rootGO);
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| 
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| #endif
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|         }
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| 
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|         [SetUp]
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|         public void TestSetup()
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|         {
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|             m_PrefabRoot = Object.Instantiate(Resources.Load("Mask2DRectCullingPrefab")) as GameObject;
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|             m_CameraGO = new GameObject("Camera", typeof(Camera));
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|         }
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| 
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|         [UnityTest]
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|         public IEnumerator Mask2DRect_CorrectClipping()
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|         {
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|             //root->canvas->mask->image
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|             RectTransform t = m_PrefabRoot.transform.GetChild(0).GetChild(0).GetChild(0) as RectTransform;
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|             CanvasRenderer cr = t.GetComponent<CanvasRenderer>();
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|             bool cull = false;
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|             for (int i = 0; i < 360; i += 45)
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|             {
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|                 t.localEulerAngles = new Vector3(0, 0, i);
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|                 cull |= cr.cull;
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|                 yield return null;
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|             }
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| 
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|             Assert.IsFalse(cull);
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|         }
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| 
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|         [Test]
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|         public void Mask2DRect_NonZeroPaddingMasksProperly()
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|         {
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|             var mask = m_PrefabRoot.GetComponentInChildren<RectMask2D>();
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|             mask.padding = new Vector4(10, 10, 10, 10);
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| 
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|             Canvas.ForceUpdateCanvases();
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| 
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|             var image = m_PrefabRoot.GetComponentInChildren<ImageHook>();
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| 
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|             // The mask rect is 200, and padding of 10 all around makes it so its 180 in size.
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|             Assert.AreEqual(180, image.cachedClipRect.height);
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|             Assert.AreEqual(180, image.cachedClipRect.width);
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| 
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|             Assert.AreEqual(-90f, image.cachedClipRect.x);
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|         }
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| 
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|         [TearDown]
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|         public void TearDown()
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|         {
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|             Object.DestroyImmediate(m_PrefabRoot);
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|             GameObject.DestroyImmediate(m_CameraGO);
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|         }
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| 
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|         [OneTimeTearDown]
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|         public void OneTimeTearDown()
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|         {
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| #if UNITY_EDITOR
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|             AssetDatabase.DeleteAsset(kPrefabPath);
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| #endif
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|         }
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|     }
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| }
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