arenos-nexus/Arenos Nexus/Library/PackageCache/com.unity.ugui@38c58105e446/Runtime/UGUI/EventSystem/UIElements/PanelRaycaster.cs
Daniel 2e704cae70 init
Init Commit Unity
2025-09-25 22:01:28 +02:00

113 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace UnityEngine.UIElements
{
// This code is disabled unless the com.unity.modules.uielements module is present.
// The UIElements module is always present in the Editor but it can be stripped from a project build if unused.
#if PACKAGE_UITOOLKIT
/// <summary>
/// A derived BaseRaycaster to raycast against UI Toolkit panel instances at runtime.
/// </summary>
[AddComponentMenu("UI Toolkit/Panel Raycaster (UI Toolkit)")]
public class PanelRaycaster : BaseRaycaster, IRuntimePanelComponent
{
private BaseRuntimePanel m_Panel;
/// <summary>
/// The panel that this component relates to. If panel is null, this component will have no effect.
/// Will be set to null automatically if panel is Disposed from an external source.
/// </summary>
public IPanel panel
{
get => m_Panel;
set
{
var newPanel = (BaseRuntimePanel)value;
if (m_Panel != newPanel)
{
UnregisterCallbacks();
m_Panel = newPanel;
RegisterCallbacks();
}
}
}
void RegisterCallbacks()
{
if (m_Panel != null)
{
m_Panel.destroyed += OnPanelDestroyed;
}
}
void UnregisterCallbacks()
{
if (m_Panel != null)
{
m_Panel.destroyed -= OnPanelDestroyed;
}
}
void OnPanelDestroyed()
{
panel = null;
}
private GameObject selectableGameObject => m_Panel?.selectableGameObject;
public override int sortOrderPriority => Mathf.FloorToInt(m_Panel?.sortingPriority ?? 0f);
public override int renderOrderPriority => int.MaxValue - (UIElementsRuntimeUtility.s_ResolvedSortingIndexMax - (m_Panel?.resolvedSortingIndex ?? 0));
private static ScreenOverlayPanelPicker panelPicker = new ScreenOverlayPanelPicker();
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
{
if (m_Panel == null || !m_Panel.isFlat)
return;
var displayIndex = m_Panel.targetDisplay;
Vector3 eventPosition = MultipleDisplayUtilities.GetRelativeMousePositionForRaycast(eventData);
var position = eventPosition;
var delta = eventData.delta;
float h = Screen.height;
if (displayIndex > 0 && displayIndex < Display.displays.Length)
{
#if UNITY_ANDROID
// Changed for UITK to be coherent for Android which passes display-relative rendering coordinates
h = Display.displays[displayIndex].renderingHeight;
#else
h = Display.displays[displayIndex].systemHeight;
#endif
}
position.y = h - position.y;
delta.y = -delta.y;
var currentInputModule = eventData.currentInputModule;
if (currentInputModule == null)
return;
var pointerId = currentInputModule.ConvertUIToolkitPointerId(eventData);
if (!panelPicker.TryPick((RuntimePanel)m_Panel, pointerId, position, delta, (int)eventPosition.z, out _))
return;
resultAppendList.Add(new RaycastResult
{
gameObject = selectableGameObject,
module = this,
screenPosition = eventPosition,
displayIndex = m_Panel.targetDisplay,
});
}
public override Camera eventCamera => null;
}
#endif
}