67 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.EventSystems
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| {
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|     /// <summary>
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|     /// A class that can be used for sending simple events via the event system.
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|     /// </summary>
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|     public abstract class AbstractEventData
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|     {
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|         protected bool m_Used;
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| 
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|         /// <summary>
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|         /// Reset the event.
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|         /// </summary>
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|         public virtual void Reset()
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|         {
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|             m_Used = false;
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|         }
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| 
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|         /// <summary>
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|         /// Use the event.
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|         /// </summary>
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|         /// <remarks>
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|         /// Internally sets a flag that can be checked via used to see if further processing should happen.
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|         /// </remarks>
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|         public virtual void Use()
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|         {
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|             m_Used = true;
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|         }
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| 
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|         /// <summary>
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|         /// Is the event used?
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|         /// </summary>
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|         public virtual bool used
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|         {
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|             get { return m_Used; }
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|         }
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|     }
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| 
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|     /// <summary>
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|     /// A class that contains the base event data that is common to all event types in the new EventSystem.
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|     /// </summary>
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|     public class BaseEventData : AbstractEventData
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|     {
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|         private readonly EventSystem m_EventSystem;
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|         public BaseEventData(EventSystem eventSystem)
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|         {
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|             m_EventSystem = eventSystem;
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|         }
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| 
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|         /// <summary>
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|         /// >A reference to the BaseInputModule that sent this event.
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|         /// </summary>
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|         public BaseInputModule currentInputModule
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|         {
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|             get { return m_EventSystem.currentInputModule; }
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|         }
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| 
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|         /// <summary>
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|         /// The object currently considered selected by the EventSystem.
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|         /// </summary>
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|         public GameObject selectedObject
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|         {
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|             get { return m_EventSystem.currentSelectedGameObject; }
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|             set { m_EventSystem.SetSelectedGameObject(value, this); }
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|         }
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|     }
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| }
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