23 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| using UnityEngine.Playables;
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| using UnityEngine.Timeline;
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| 
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| namespace Timeline.Samples
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| {
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|     // Timeline track that supports changing the game time
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|     // The TimeDilation track demonstrates how to
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|     //  * Support blended and/or extrapolated clips.
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|     //  * Support changing a Unity static variable from timeline.
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|     [TrackColor(0.855f, 0.8623f, 0.87f)]
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|     [TrackClipType(typeof(TimeDilationPlayableAsset))]
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|     public class TimeDilationTrack : TrackAsset
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|     {
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|         // Creates a runtime instance of the track, represented by a PlayableBehaviour.
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|         // The runtime instance performs mixing on the timeline clips.
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|         public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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|         {
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|             return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount);
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|         }
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|     }
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| }
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