33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| using UnityEngine.Playables;
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| using UnityEngine.Timeline;
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| 
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| namespace Timeline.Samples
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| {
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|     // A clip for the timeline dilation track.
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|     [Serializable]
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|     public class TimeDilationPlayableAsset : PlayableAsset, ITimelineClipAsset
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|     {
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|         // Using a template for the playable behaviour will allow any serializable fields on the behaviour
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|         // to be animated.
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|         [NoFoldOut]
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|         public TimeDilationBehaviour template = new TimeDilationBehaviour();
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| 
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|         // Implementation of ITimelineClipAsset, that tells the timeline editor which
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|         // features this clip supports.
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|         public ClipCaps clipCaps
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|         {
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|             get { return ClipCaps.Extrapolation | ClipCaps.Blending; }
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|         }
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| 
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|         // Called to creates a runtime instance of the clip.
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|         public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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|         {
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|             // Note that template is passed as a parameter - this
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|             // creates a clone of the template PlayableBehaviour.
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|             return ScriptPlayable<TimeDilationBehaviour>.Create(graph, template);
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|         }
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|     }
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| }
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