34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| #if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
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| 
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| using System;
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| using UnityEngine;
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| using UnityEngine.Playables;
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| using UnityEngine.Timeline;
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| 
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| namespace Timeline.Samples
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| {
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|     // Represents the serialized data for a clip on the TextTrack
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|     [Serializable]
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|     public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset
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|     {
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|         [NoFoldOut]
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|         [NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation.
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|         public TextPlayableBehaviour template = new TextPlayableBehaviour();
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| 
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|         // Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
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|         public ClipCaps clipCaps
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|         {
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|             get { return ClipCaps.Blending; }
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|         }
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| 
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|         // Creates the playable that represents the instance of this clip.
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|         public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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|         {
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|             // Using a template will clone the serialized values
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|             return ScriptPlayable<TextPlayableBehaviour>.Create(graph, template);
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|         }
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|     }
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| }
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| 
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| #endif
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