67 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using UnityEngine.Playables;
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| 
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| namespace UnityEngine.Timeline
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| {
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|     static class NotificationUtilities
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|     {
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|         public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, PlayableDirector director)
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|         {
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|             return CreateNotificationsPlayable(graph, markers, null, director);
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|         }
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| 
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|         public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, TimelineAsset timelineAsset)
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|         {
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|             return CreateNotificationsPlayable(graph, markers, timelineAsset, null);
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|         }
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| 
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|         static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, IPlayableAsset asset, PlayableDirector director)
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|         {
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|             ScriptPlayable<TimeNotificationBehaviour> notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
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|             DirectorWrapMode extrapolationMode = director != null ? director.extrapolationMode : DirectorWrapMode.None;
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|             bool didCalculateDuration = false;
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|             var duration = 0d;
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| 
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|             foreach (IMarker e in markers)
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|             {
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|                 var notification = e as INotification;
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|                 if (notification == null)
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|                     continue;
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| 
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|                 if (!didCalculateDuration)
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|                 {
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|                     duration = director != null ? director.playableAsset.duration : asset.duration;
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|                     didCalculateDuration = true;
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|                 }
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| 
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|                 if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
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|                 {
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|                     notificationPlayable = TimeNotificationBehaviour.Create(graph,
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|                         duration, extrapolationMode);
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|                 }
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| 
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|                 var time = (DiscreteTime)e.time;
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|                 var tlDuration = (DiscreteTime)duration;
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|                 if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
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|                     time = tlDuration.OneTickBefore();
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| 
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|                 if (e is INotificationOptionProvider notificationOptionProvider)
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|                     notificationPlayable.GetBehaviour().AddNotification((double)time, notification, notificationOptionProvider.flags);
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|                 else
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|                     notificationPlayable.GetBehaviour().AddNotification((double)time, notification);
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|             }
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| 
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|             return notificationPlayable;
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|         }
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| 
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|         public static bool TrackTypeSupportsNotifications(Type type)
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|         {
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|             var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
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|             return binding != null &&
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|                 (typeof(Component).IsAssignableFrom(binding.type) ||
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|                     typeof(GameObject).IsAssignableFrom(binding.type));
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|         }
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|     }
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| }
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