103 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| 
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| namespace UnityEngine.Timeline
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| {
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|     /// <summary>
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|     /// Interface used to inform the Timeline Editor about potential property modifications that may occur while previewing.
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|     /// </summary>
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|     public interface IPropertyCollector
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|     {
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|         /// <summary>
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|         /// Sets the active game object for subsequent property modifications.
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|         /// </summary>
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|         /// <param name="gameObject">The GameObject to push.</param>
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|         void PushActiveGameObject(GameObject gameObject);
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| 
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|         /// <summary>
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|         /// Removes the active GameObject from the modification stack, restoring the previous value.
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|         /// </summary>
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|         void PopActiveGameObject();
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| 
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|         /// <summary>
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|         /// Add properties modified by an animation clip.
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|         /// </summary>
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|         /// <param name="clip">The animation clip that contains the properties.</param>
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|         void AddFromClip(AnimationClip clip);
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| 
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|         /// <summary>
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|         /// Add property modifications specified by a list of animation clips.
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|         /// </summary>
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|         /// <param name="clips">The list of animation clips used to determine which property modifications to apply.</param>
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|         void AddFromClips(IEnumerable<AnimationClip> clips);
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| 
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|         /// <summary>
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|         /// Add property modifications using the serialized property name.
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|         /// </summary>
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|         /// <param name="name">The name of the serialized property.</param>
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|         /// <typeparam name="T">The type of the component the property exists on.</typeparam>
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|         /// <remarks>
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|         /// This method uses the most recent gameObject from PushActiveGameObject.
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|         /// </remarks>
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|         void AddFromName<T>(string name) where T : Component;
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| 
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|         /// <summary>
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|         /// Add property modifications using the serialized property name.
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|         /// </summary>
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|         /// <param name="name">The name of the serialized property.</param>
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|         /// <remarks>
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|         /// This method uses the most recent gameObject from PushActiveGameObject.
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|         /// </remarks>
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|         void AddFromName(string name);
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| 
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|         /// <summary>
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|         /// Add property modifications modified by an animation clip.
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|         /// </summary>
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|         /// <param name="obj">The GameObject where the properties exist.</param>
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|         /// <param name="clip">The animation clip that contains the properties.</param>
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|         void AddFromClip(GameObject obj, AnimationClip clip);
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| 
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|         /// <summary>
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|         /// Add property modifications specified by a list of animation clips.
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|         /// </summary>
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|         /// <param name="obj">The gameObject that will be animated.</param>
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|         /// <param name="clips">The list of animation clips used to determine which property modifications to apply.</param>
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|         void AddFromClips(GameObject obj, IEnumerable<AnimationClip> clips);
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| 
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|         /// <summary>
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|         /// Add property modifications using the serialized property name.
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|         /// </summary>
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|         /// <param name="name">The name of the serialized property.</param>
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|         /// <param name="obj">The gameObject where the properties exist.</param>
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|         /// <typeparam name="T">The type of the component the property exists on.</typeparam>
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|         void AddFromName<T>(GameObject obj, string name) where T : Component;
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| 
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|         /// <summary>
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|         /// Add property modifications using the serialized property name.
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|         /// </summary>
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|         /// <param name="obj">The gameObject where the properties exist.</param>
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|         /// <param name="name">The name of the serialized property.</param>
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|         void AddFromName(GameObject obj, string name);
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| 
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|         /// <summary>
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|         /// Add property modifications using the serialized property name.
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|         /// </summary>
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|         /// <param name="name">The name of the serialized property.</param>
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|         /// <param name="component">The component where the properties exist.</param>
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|         void AddFromName(Component component, string name);
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| 
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|         /// <summary>
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|         /// Set all serializable properties on a component to be under preview control.
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|         /// </summary>
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|         /// <param name="obj">The gameObject where the properties exist.</param>
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|         /// <param name="component">The component to set in preview mode.</param>
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|         void AddFromComponent(GameObject obj, Component component);
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| 
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|         /// <summary>
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|         /// Add property modifications modified by an animation clip.
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|         /// </summary>
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|         /// <param name="obj">The Object where the properties exist.</param>
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|         /// <param name="clip">The animation clip that contains the properties.</param>
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|         void AddObjectProperties(Object obj, AnimationClip clip);
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|     }
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| }
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