24 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			677 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace UnityEngine.Timeline
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| {
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|     /// <summary>
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|     /// An asset representing an emitted signal. A SignalAsset connects a SignalEmitter with a SignalReceiver.
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|     /// </summary>
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|     /// <seealso cref="UnityEngine.Timeline.SignalEmitter"/>
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|     /// <seealso cref="UnityEngine.Timeline.SignalReceiver"/>
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|     [AssetFileNameExtension("signal")]
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|     [TimelineHelpURL(typeof(SignalAsset))]
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|     public class SignalAsset : ScriptableObject
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|     {
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|         internal static event Action<SignalAsset> OnEnableCallback;
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| 
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|         void OnEnable()
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|         {
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|             if (OnEnableCallback != null)
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|                 OnEnableCallback(this);
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|         }
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|     }
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| }
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