56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| 
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| namespace UnityEngine.Timeline
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| {
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|     /// <summary>
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|     /// Use Marker as a base class when creating a custom marker.
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|     /// </summary>
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|     /// <remarks>
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|     /// A marker is a point in time.
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|     /// </remarks>
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|     public abstract class Marker : ScriptableObject, IMarker
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|     {
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|         [SerializeField, TimeField, Tooltip("Time for the marker")] double m_Time;
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| 
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|         /// <inheritdoc/>
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|         public TrackAsset parent { get; private set; }
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| 
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|         /// <inheritdoc/>
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|         /// <remarks>
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|         /// The marker time cannot be negative.
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|         /// </remarks>
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|         public double time
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|         {
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|             get { return m_Time; }
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|             set { m_Time = Math.Max(value, 0); }
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|         }
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| 
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|         /// <inheritdoc/>
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|         void IMarker.Initialize(TrackAsset parentTrack)
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|         {
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|             // We only really want to update the parent when the object is first deserialized
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|             // If not a cloned track would "steal" the source's markers
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|             if (parent == null)
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|             {
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|                 parent = parentTrack;
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|                 try
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|                 {
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|                     OnInitialize(parentTrack);
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|                 }
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|                 catch (Exception e)
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|                 {
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|                     Debug.LogError(e.Message, this);
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Override this method to receive a callback when the marker is initialized.
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|         /// </summary>
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|         /// <param name="aPent">The track that contains the marker.</param>
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|         public virtual void OnInitialize(TrackAsset aPent)
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|         {
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|         }
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|     }
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| }
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