22 lines
		
	
	
		
			503 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			503 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEngine.Timeline
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| {
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|     partial class TimelineAsset
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|     {
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|         enum Versions
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|         {
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|             Initial = 0
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|         }
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|         const int k_LatestVersion = (int)Versions.Initial;
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|         [SerializeField, HideInInspector] int m_Version;
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| 
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|         //fields that are used for upgrading should be put here, ideally as read-only
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| 
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|         void UpgradeToLatestVersion()
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|         { }
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| 
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|         //upgrade code should go into this class
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|         static class TimelineAssetUpgrade
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|         { }
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|     }
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| }
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