30 lines
		
	
	
		
			838 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			838 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| #if UNITY_EDITOR
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| using System.ComponentModel;
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| #endif
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| using UnityEngine.Playables;
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| 
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| namespace UnityEngine.Timeline
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| {
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|     /// <summary>
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|     /// Playable Asset class for Activation Tracks
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|     /// </summary>
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| #if UNITY_EDITOR
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|     [DisplayName("Activation Clip")]
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| #endif
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|     class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset
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|     {
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|         /// <summary>
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|         /// Returns a description of the features supported by activation clips
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|         /// </summary>
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|         public ClipCaps clipCaps { get { return ClipCaps.None; } }
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| 
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|         /// <summary>
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|         /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset
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|         /// </summary>
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|         public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
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|         {
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|             return Playable.Create(graph);
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|         }
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|     }
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| }
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