23 lines
		
	
	
		
			484 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			484 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     struct Edge
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|     {
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|         public double time { get; set; }
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| 
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|         public bool showSnapHint { get; set; }
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| 
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|         public Edge(double edgeTime, bool snapHint = true) : this()
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|         {
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|             time = edgeTime;
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|             showSnapHint = snapHint;
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|         }
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|     }
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| 
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|     interface ISnappable
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|     {
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|         IEnumerable<Edge> SnappableEdgesFor(IAttractable attractable, ManipulateEdges manipulateEdges);
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|     }
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| }
 |