275 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			9.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Linq;
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| using UnityEditor.ShortcutManagement;
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| using UnityEditor.Timeline.Actions;
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| using UnityEngine;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     class TimelinePanManipulator : Manipulator
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|     {
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|         const float k_MaxPanSpeed = 50.0f;
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|         bool m_Active;
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| 
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|         protected override bool MouseDown(Event evt, WindowState state)
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|         {
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|             if ((evt.button == 2 && evt.modifiers == EventModifiers.None) ||
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|                 (evt.button == 0 && evt.modifiers == EventModifiers.Alt))
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|             {
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|                 TimelineCursors.SetCursor(TimelineCursors.CursorType.Pan);
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| 
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|                 m_Active = true;
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|                 return true;
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|             }
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| 
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|             return false;
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|         }
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| 
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|         protected override bool MouseUp(Event evt, WindowState state)
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|         {
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|             if (m_Active)
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|             {
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|                 TimelineCursors.ClearCursor();
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|                 state.editorWindow.Repaint();
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|             }
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| 
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|             return false;
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|         }
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| 
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|         protected override bool MouseDrag(Event evt, WindowState state)
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|         {
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|             // Note: Do not rely on evt.button here as some 3rd party automation
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|             //       software does not properly set the button data during drag.
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| 
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|             if (!m_Active)
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|                 return false;
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| 
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|             return Pan(evt, state);
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|         }
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| 
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|         protected override bool MouseWheel(Event evt, WindowState state)
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|         {
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|             if (Math.Abs(evt.delta.x) < 1e-5 || Math.Abs(evt.delta.x) <= Math.Abs(evt.delta.y))
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|                 return false;
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| 
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|             TimelineZoomManipulator.InvalidateWheelZoom();
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| 
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|             var panEvent = new Event(evt);
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|             panEvent.delta = new Vector2(panEvent.delta.x * k_MaxPanSpeed * -1.0f, 0.0f);
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| 
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|             return Pan(panEvent, state);
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|         }
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| 
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|         static bool Pan(Event evt, WindowState state)
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|         {
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|             var cursorRect = TimelineWindow.instance.sequenceContentRect;
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|             cursorRect.xMax = TimelineWindow.instance.position.xMax;
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|             cursorRect.yMax = TimelineWindow.instance.position.yMax;
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| 
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|             if (state.GetWindow() != null && state.GetWindow().treeView != null)
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|             {
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|                 var scroll = state.GetWindow().treeView.scrollPosition;
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|                 scroll.y -= evt.delta.y;
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|                 state.GetWindow().treeView.scrollPosition = scroll;
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|                 state.OffsetTimeArea((int)evt.delta.x);
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|                 return true;
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|             }
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| 
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|             return false;
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|         }
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|     }
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| 
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| 
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|     class TimelineZoomManipulator : Manipulator
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|     {
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|         Vector2 m_MouseDownPos = Vector2.zero;
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|         float m_FocalTime;
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|         float m_LastMouseMoveX = -1;
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|         bool m_WheelUsedLast;
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| 
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|         TimelineZoomManipulator() { }
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| 
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|         public static readonly TimelineZoomManipulator Instance = new TimelineZoomManipulator();
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| 
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|         internal void DoZoom(float zoomFactor)
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|         {
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|             var refRange = TimelineEditor.visibleTimeRange;
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|             DoZoom(zoomFactor, refRange, (refRange.x + refRange.y) / 2);
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|             // Force resetting the reference zoom after a Framing operation
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|             InvalidateWheelZoom();
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|         }
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| 
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|         static void DoZoom(float zoomFactor, Vector2 refRange, float focalTime)
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|         {
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|             const float kMinRange = 0.05f; // matches zoomable area.
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| 
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|             if (zoomFactor <= 0)
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|                 return;
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| 
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|             var t = Mathf.Max(focalTime, refRange.x);
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|             var x = (refRange.x + t * (zoomFactor - 1)) / zoomFactor;
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|             var y = (refRange.y + t * (zoomFactor - 1)) / zoomFactor;
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| 
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|             var newRange = Mathf.Abs(x - y) < kMinRange ? refRange : new Vector2(
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|                 Mathf.Max(x, -WindowConstants.timeAreaShownRangePadding),
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|                 Mathf.Min(y, WindowState.kMaxShownTime));
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| 
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|             if (newRange != refRange)
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|                 // Zoomable area does not protect 100% against crazy values
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|                 TimelineEditor.visibleTimeRange = newRange;
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|         }
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| 
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|         internal static void InvalidateWheelZoom()
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|         {
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|             Instance.m_WheelUsedLast = false;
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|         }
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| 
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|         protected override bool MouseDown(Event evt, WindowState state)
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|         {
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|             m_MouseDownPos = evt.mousePosition;
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|             m_FocalTime = state.PixelToTime(m_MouseDownPos.x);
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|             return false;
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|         }
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| 
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|         protected override bool MouseWheel(Event evt, WindowState state)
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|         {
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|             if (Math.Abs(evt.delta.y) < 1e-5)
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|                 return false;
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| 
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|             var zoomRect = TimelineWindow.instance.sequenceContentRect;
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|             zoomRect.yMax += TimelineWindow.instance.horizontalScrollbarHeight;
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| 
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|             if (!zoomRect.Contains(evt.mousePosition))
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|                 return false;
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| 
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|             if (!m_WheelUsedLast || Mathf.Abs(m_LastMouseMoveX - evt.mousePosition.x) > 1.0f)
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|             {
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|                 m_LastMouseMoveX = evt.mousePosition.x;
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|                 m_FocalTime = state.PixelToTime(m_LastMouseMoveX);
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|             }
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| 
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|             var zoomFactor = -evt.delta.y * 0.02f + 1;
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|             DoZoom(zoomFactor, state.timeAreaShownRange, m_FocalTime);
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| 
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|             m_WheelUsedLast = true;
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|             return true;
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|         }
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| 
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|         protected override bool MouseDrag(Event evt, WindowState state)
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|         {
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|             // Fast zoom...
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|             if (evt.modifiers != EventModifiers.Alt || evt.button != 1) return false;
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| 
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|             var mouseMoveLength = Event.current.mousePosition - m_MouseDownPos;
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|             var delta = Math.Abs(mouseMoveLength.x) > Math.Abs(mouseMoveLength.y)
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|                 ? mouseMoveLength.x
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|                 : -mouseMoveLength.y;
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|             var zoomFactor = PixelToZoom(delta);
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|             DoZoom(zoomFactor, state.timeAreaShownRange, m_FocalTime);
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| 
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|             m_WheelUsedLast = false;
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|             return true;
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|         }
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| 
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|         static float PixelToZoom(float x)
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|         {
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|             const float pixel2Zoom = 1 / 300.0f;
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|             x *= pixel2Zoom;
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|             if (x < -0.75)
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|             {
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|                 // Rational function that behaves like 1+x on [-0.75,inf) and asymptotically reaches zero on (-inf,-0.75]
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|                 // The coefficients were obtained by the following constraints:
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|                 //1) f(-0.75) = 0.25
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|                 //2) f'(-0.75) = 1 C1 continuity
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|                 //3) f(-3) = 0.001 (asymptotically zero)
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|                 return 1 / (98.6667f + 268.444f * x + 189.63f * x * x);
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|             }
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|             return 1 + x;
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|         }
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|     }
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| 
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|     class TimelineShortcutManipulator : Manipulator
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|     {
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|         protected override bool ValidateCommand(Event evt, WindowState state)
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|         {
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|             return evt.commandName == EventCommandNames.Copy ||
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|                 evt.commandName == EventCommandNames.Paste ||
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|                 evt.commandName == EventCommandNames.Duplicate ||
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|                 evt.commandName == EventCommandNames.SelectAll ||
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|                 evt.commandName == EventCommandNames.Delete ||
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|                 evt.commandName == EventCommandNames.SoftDelete ||
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|                 evt.commandName == EventCommandNames.FrameSelected;
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|         }
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| 
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|         protected override bool ExecuteCommand(Event evt, WindowState state)
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|         {
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|             if (state.IsCurrentEditingASequencerTextField())
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|                 return false;
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| 
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|             if (evt.commandName == EventCommandNames.SelectAll)
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|             {
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|                 Invoker.InvokeWithSelected<SelectAllAction>();
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|                 return true;
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|             }
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| 
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|             if (evt.commandName == EventCommandNames.SoftDelete)
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|             {
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|                 Invoker.InvokeWithSelected<DeleteAction>();
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|                 return true;
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|             }
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| 
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|             if (evt.commandName == EventCommandNames.FrameSelected)
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|             {
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|                 Invoker.InvokeWithSelected<FrameSelectedAction>();
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|                 return true;
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|             }
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| 
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|             return ActionManager.HandleShortcut(evt);
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|         }
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|     }
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| 
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|     class InlineCurvesShortcutManipulator : Manipulator
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|     {
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|         protected override bool ExecuteCommand(Event evt, WindowState state)
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|         {
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|             if (state.IsCurrentEditingASequencerTextField())
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|                 return false;
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| 
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|             var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
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|             if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected)
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|                 return false;
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| 
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|             if (evt.commandName != EventCommandNames.FrameSelected)
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|                 return false;
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| 
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|             Invoker.InvokeWithSelected<FrameSelectedAction>();
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|             return true;
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|         }
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| 
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|         // CurveEditor uses an hardcoded shortcut to execute the FrameAll action, preventing the ShortcutManager from
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|         // ever picking it up. We have to hijack it to ensure our code is being run when framing inline curves.
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|         protected override bool KeyDown(Event evt, WindowState state)
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|         {
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|             var inlineCurveEditor = SelectionManager.GetCurrentInlineEditorCurve();
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|             if (inlineCurveEditor == null || !inlineCurveEditor.inlineCurvesSelected)
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|                 return false;
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| 
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|             // Not conflicting with the hardcoded value
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|             if (evt.keyCode != KeyCode.A)
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|                 return false;
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| 
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|             var combination = ShortcutManager.instance.GetShortcutBinding(Shortcuts.Timeline.frameAll)
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|                 .keyCombinationSequence.ToList();
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| 
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|             var shortcutCombination = combination.First();
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|             var currentCombination = KeyCombination.FromKeyboardInput(evt);
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| 
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|             // User is not actually pressing the correct key combination for FrameAll
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|             if (combination.Count == 1 && shortcutCombination.Equals(currentCombination))
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|                 Invoker.InvokeWithSelected<FrameAllAction>();
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| 
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|             return true;
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|         }
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|     }
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| }
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