39 lines
		
	
	
		
			898 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			898 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     struct TrackItemsDrawer
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|     {
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|         List<ILayer> m_Layers;
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|         ClipsLayer m_ClipsLayer;
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| 
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|         public List<TimelineClipGUI> clips => m_ClipsLayer.items;
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| 
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|         public TrackItemsDrawer(IRowGUI parent)
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|         {
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|             m_Layers = null;
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|             m_ClipsLayer = null;
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|             BuildGUICache(parent);
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|         }
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| 
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|         void BuildGUICache(IRowGUI parent)
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|         {
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|             m_ClipsLayer = new ClipsLayer(Layer.Clips, parent);
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|             m_Layers = new List<ILayer>
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|             {
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|                 m_ClipsLayer,
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|                 new MarkersLayer(Layer.Markers, parent)
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|             };
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|         }
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| 
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|         public void Draw(Rect rect, WindowState state)
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|         {
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|             foreach (var layer in m_Layers)
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|             {
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|                 layer.Draw(rect, state);
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|             }
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|         }
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|     }
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| }
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