51 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| using UnityEngine.Timeline;
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| namespace UnityEditor.Timeline
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| {
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|     class TrackDrawer : GUIDrawer
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|     {
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|         internal WindowState sequencerState { get; set; }
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| 
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| 
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|         public static TrackDrawer CreateInstance(TrackAsset trackAsset)
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|         {
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|             if (trackAsset == null)
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|                 return Activator.CreateInstance<TrackDrawer>();
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| 
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|             TrackDrawer drawer;
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| 
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|             try
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|             {
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|                 drawer = (TrackDrawer)Activator.CreateInstance(TimelineHelpers.GetCustomDrawer(trackAsset.GetType()));
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|             }
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|             catch (Exception)
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|             {
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|                 drawer = Activator.CreateInstance<TrackDrawer>();
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|             }
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| 
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|             drawer.track = trackAsset;
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|             return drawer;
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|         }
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| 
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|         protected TrackAsset track { get; private set; }
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| 
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|         public virtual bool HasCustomTrackHeaderButton()
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|         {
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|             return false;
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|         }
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| 
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|         public virtual void DrawTrackHeaderButton(Rect rect, WindowState state) { }
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| 
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|         public virtual bool DrawTrack(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
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|         {
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|             return false;
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|         }
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| 
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|         public virtual void DrawRecordingBackground(Rect trackRect, TrackAsset trackAsset, Vector2 visibleTime, WindowState state)
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|         {
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|             EditorGUI.DrawRect(trackRect, DirectorStyles.Instance.customSkin.colorTrackBackgroundRecording);
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|         }
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|     }
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| }
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