43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| namespace UnityEditor.Timeline
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| {
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|     class TimelineActiveMode : TimelineMode
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|     {
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|         public TimelineActiveMode()
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|         {
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|             headerState = new HeaderState
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|             {
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|                 breadCrumb = TimelineModeGUIState.Enabled,
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|                 options = TimelineModeGUIState.Enabled,
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|                 sequenceSelector = TimelineModeGUIState.Enabled
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|             };
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| 
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|             trackOptionsState = new TrackOptionsState
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|             {
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|                 newButton = TimelineModeGUIState.Enabled,
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|                 editAsAssetButton = TimelineModeGUIState.Hidden
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|             };
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|             mode = TimelineModes.Active;
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|         }
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| 
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|         public override bool ShouldShowTimeCursor(WindowState state)
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|         {
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|             return true;
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|         }
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| 
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|         public override bool ShouldShowPlayRange(WindowState state)
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|         {
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|             return state.playRangeEnabled;
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|         }
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| 
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|         public override TimelineModeGUIState ToolbarState(WindowState state)
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|         {
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|             return TimelineModeGUIState.Enabled;
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|         }
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| 
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|         public override TimelineModeGUIState TrackState(WindowState state)
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|         {
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|             return TimelineModeGUIState.Enabled;
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|         }
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|     }
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| }
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