21 lines
		
	
	
		
			457 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			457 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     readonly struct PropertyScope : IDisposable
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|     {
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|         public readonly GUIContent content;
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| 
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|         public PropertyScope(Rect totalPosition, GUIContent label, SerializedProperty property)
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|         {
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|             content = EditorGUI.BeginProperty(totalPosition, label, property);
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|         }
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| 
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|         public void Dispose()
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|         {
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|             EditorGUI.EndProperty();
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|         }
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|     }
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| }
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