21 lines
		
	
	
		
			424 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
		
			424 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace UnityEditor
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| {
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|     struct GUIMixedValueScope : IDisposable
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|     {
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|         readonly bool m_PrevValue;
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|         public GUIMixedValueScope(bool newValue)
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|         {
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|             m_PrevValue = EditorGUI.showMixedValue;
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|             EditorGUI.showMixedValue = newValue;
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|         }
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| 
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|         public void Dispose()
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|         {
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|             EditorGUI.showMixedValue = m_PrevValue;
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|         }
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|     }
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| }
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