50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     struct Range
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|     {
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|         public double start;
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|         public double end;
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|         public double length { get { return end - start; } }
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| 
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|         public static Range Union(Range lhs, Range rhs)
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|         {
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|             return new Range
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|             {
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|                 start = Math.Min(lhs.start, rhs.start),
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|                 end = Math.Max(lhs.end, rhs.end)
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|             };
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|         }
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| 
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|         public static Range Intersection(Range lhs, Range rhs)
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|         {
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|             var s = Math.Max(lhs.start, rhs.start);
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|             var e = Math.Min(lhs.end, rhs.end);
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| 
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|             if (s > e)
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|             {
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|                 // No intersection returns a 0-length range from 0 to 0
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|                 return new Range();
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|             }
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| 
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|             return new Range
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|             {
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|                 start = s,
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|                 end = e
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|             };
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|         }
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| 
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|         public override string ToString()
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|         {
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|             return ToString("F3");
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|         }
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| 
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|         public string ToString(string format)
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|         {
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|             return String.Format("({0}, {1})", start.ToString(format), end.ToString(format));
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|         }
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|     }
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| }
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