34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Text;
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| using UnityEngine.Playables;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     static class DisplayNameHelper
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|     {
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|         static readonly string k_NoAssetDisplayName = L10n.Tr("<No Asset>");
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|         static readonly string k_ReadOnlyDisplayName = L10n.Tr("[Read Only]");
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|         static readonly StringBuilder k_StringBuilder = new StringBuilder();
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| 
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|         public static string GetDisplayName(ISequenceState sequence)
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|         {
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|             string displayName = sequence.director != null ? GetDisplayName(sequence.director) : GetDisplayName(sequence.asset);
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|             if (sequence.asset != null && sequence.isReadOnly)
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|                 displayName += " " + k_ReadOnlyDisplayName;
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|             return displayName;
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|         }
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| 
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|         public static string GetDisplayName(PlayableAsset asset)
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|         {
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|             return asset != null ? asset.name : k_NoAssetDisplayName;
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|         }
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| 
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|         public static string GetDisplayName(PlayableDirector director)
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|         {
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|             k_StringBuilder.Length = 0;
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|             k_StringBuilder.Append(GetDisplayName(director.playableAsset));
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|             k_StringBuilder.Append(" (").Append(director.name).Append(')');
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|             return k_StringBuilder.ToString();
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|         }
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|     }
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| }
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