131 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Linq;
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| using UnityEngine;
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| using UnityEngine.Playables;
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| using UnityEngine.Timeline;
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| using Object = UnityEngine.Object;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     static class BindingUtility
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|     {
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|         public enum BindingAction
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|         {
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|             DoNotBind,
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|             BindDirectly,
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|             BindToExistingComponent,
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|             BindToMissingComponent
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|         }
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| 
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|         const string k_BindingOperation = "Bind Track";
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| 
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|         public static void Bind(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
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|         {
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|             if (director == null || bindTo == null || TimelineWindow.instance == null)
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|                 return;
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| 
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|             if (director.GetGenericBinding(bindTo) == objectToBind)
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|                 return;
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| 
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|             TimelineWindow.instance.state.previewMode = false; // returns all objects to previous state
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|             TimelineUndo.PushUndo(director, k_BindingOperation);
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|             director.SetGenericBinding(bindTo, objectToBind);
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|             TimelineWindow.instance.state.rebuildGraph = true;
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|         }
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| 
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|         public static void BindWithEditorValidation(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
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|         {
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|             TrackEditor trackEditor = CustomTimelineEditorCache.GetTrackEditor(bindTo);
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|             Object validatedObject = trackEditor.GetBindingFrom_Safe(objectToBind, bindTo);
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|             Bind(director, bindTo, validatedObject);
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|         }
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| 
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|         public static void BindWithInteractiveEditorValidation(PlayableDirector director, TrackAsset bindTo, Object objectToBind)
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|         {
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|             TrackEditor trackEditor = CustomTimelineEditorCache.GetTrackEditor(bindTo);
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|             if (trackEditor.SupportsBindingAssign())
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|                 BindWithEditorValidation(director, bindTo, objectToBind);
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|             else
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|             {
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|                 Type bindingType = TypeUtility.GetTrackBindingAttribute(bindTo.GetType())?.type;
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|                 BindingAction action = GetBindingAction(bindingType, objectToBind);
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|                 if (action == BindingAction.BindToMissingComponent)
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|                     InteractiveBindToMissingComponent(director, bindTo, objectToBind, bindingType);
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|                 else
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|                 {
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|                     var validatedObject = GetBinding(action, objectToBind, bindingType);
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|                     Bind(director, bindTo, validatedObject);
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|                 }
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|             }
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|         }
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| 
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|         public static BindingAction GetBindingAction(Type requiredBindingType, Object objectToBind)
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|         {
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|             if (requiredBindingType == null || objectToBind == null)
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|                 return BindingAction.DoNotBind;
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| 
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|             // prevent drag and drop of prefab assets
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|             if (PrefabUtility.IsPartOfPrefabAsset(objectToBind))
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|                 return BindingAction.DoNotBind;
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| 
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|             if (requiredBindingType.IsInstanceOfType(objectToBind))
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|                 return BindingAction.BindDirectly;
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| 
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|             var draggedGameObject = objectToBind as GameObject;
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| 
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|             if (!typeof(Component).IsAssignableFrom(requiredBindingType) || draggedGameObject == null)
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|                 return BindingAction.DoNotBind;
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| 
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|             if (draggedGameObject.GetComponent(requiredBindingType) == null)
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|                 return BindingAction.BindToMissingComponent;
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| 
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|             return BindingAction.BindToExistingComponent;
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|         }
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| 
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|         public static Object GetBinding(BindingAction bindingAction, Object objectToBind, Type requiredBindingType)
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|         {
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|             if (objectToBind == null) return null;
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| 
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|             switch (bindingAction)
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|             {
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|                 case BindingAction.BindDirectly:
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|                 {
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|                     return objectToBind;
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|                 }
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|                 case BindingAction.BindToExistingComponent:
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|                 {
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|                     var gameObjectBeingDragged = objectToBind as GameObject;
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|                     Debug.Assert(gameObjectBeingDragged != null, "The object being dragged was detected as being a GameObject");
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|                     return gameObjectBeingDragged.GetComponent(requiredBindingType);
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|                 }
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|                 case BindingAction.BindToMissingComponent:
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|                 {
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|                     var gameObjectBeingDragged = objectToBind as GameObject;
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|                     Debug.Assert(gameObjectBeingDragged != null, "The object being dragged was detected as being a GameObject");
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|                     return Undo.AddComponent(gameObjectBeingDragged, requiredBindingType);
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|                 }
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|                 default:
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|                     return null;
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|             }
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|         }
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| 
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|         static void InteractiveBindToMissingComponent(PlayableDirector director, TrackAsset bindTo, Object objectToBind, Type requiredComponentType)
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|         {
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|             var gameObjectBeingDragged = objectToBind as GameObject;
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|             Debug.Assert(gameObjectBeingDragged != null, "The object being dragged was detected as being a GameObject");
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| 
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|             string typeNameOfComponent = requiredComponentType.ToString().Split(".".ToCharArray()).Last();
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|             var bindMenu = new GenericMenu();
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|             bindMenu.AddItem(
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|                 EditorGUIUtility.TextContent("Create " + typeNameOfComponent + " on " + gameObjectBeingDragged.name),
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|                 false,
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|                 nullParam => Bind(director, bindTo, Undo.AddComponent(gameObjectBeingDragged, requiredComponentType)),
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|                 null);
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| 
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|             bindMenu.AddSeparator("");
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|             bindMenu.AddItem(EditorGUIUtility.TrTextContent("Cancel"), false, userData => { }, null);
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|             bindMenu.ShowAsContext();
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|         }
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|     }
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| }
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