40 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| 
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| namespace UnityEditor.Timeline.Signals
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| {
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|     static class Styles
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|     {
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|         public static readonly GUIContent RetroactiveLabel = L10n.TextContent("Retroactive", "Use retroactive to emit this signal even if playback starts afterwards.");
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|         public static readonly GUIContent EmitOnceLabel = L10n.TextContent("Emit Once", "Emit the signal once during loops.");
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|         public static readonly GUIContent EmitSignalLabel = L10n.TextContent("Emit Signal", "Select which Signal Asset to emit.");
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|         public static readonly GUIContent ObjectLabel = L10n.TextContent("Receiver Component on", "The Signal Receiver Component on the bound GameObject.");
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| 
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|         public static readonly GUIContent CreateNewSignal = L10n.TextContent("Create Signal...");
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|         public static readonly GUIContent AddSignalReceiverComponent = L10n.TextContent("Add Signal Receiver", "Creates a Signal Receiver component on the track binding and the reaction for the current signal.");
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|         public static readonly GUIContent EmptySignalList = L10n.TextContent("None");
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|         public static readonly GUIContent AddReactionButton = L10n.TextContent("Add Reaction");
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| 
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|         public static readonly GUIContent NewSignalWindowTitle = L10n.TextContent("Create Signal Key");
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|         public static readonly GUIContent NewSignalDefaultName = L10n.TextContent("New Signal");
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|         public static readonly GUIContent NewSignalWindowMessage = L10n.TextContent("Create Signal Key");
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| 
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|         public static readonly string SignalListDuplicateOption = L10n.Tr("Duplicate");
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|         public static readonly string SignalListDeleteOption = L10n.Tr("Delete");
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|         public static readonly string NoBoundGO = L10n.Tr("Track has no bound GameObject.");
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|         public static readonly string MultiEditNotSupportedOnDifferentBindings = L10n.Tr("Multi-edit not supported for SignalReceivers on tracks bound to different GameObjects.");
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|         public static readonly string MultiEditNotSupportedOnDifferentSignals = L10n.Tr("Multi-edit not supported for SignalReceivers when SignalEmitters use different Signals.");
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| 
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|         public static readonly string UndoCreateSignalAsset = L10n.Tr("Create New Signal Asset");
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|         public static readonly string UndoDuplicateRow = L10n.Tr("Duplicate Row");
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|         public static readonly string UndoDeleteRow = L10n.Tr("Delete Row");
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|         public static readonly string UndoAddReaction = L10n.Tr("Add Signal Receiver Reaction");
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|         public static readonly string NoReaction = L10n.Tr("No reaction for {0} has been defined in this receiver");
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|         public static readonly string NoSignalReceiverComponent = L10n.Tr("There is no Signal Receiver component on {0}");
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|         public static readonly string ProjectHasNoSignalAsset = L10n.Tr("Your project contains no Signal assets");
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| 
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|         //Icons
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|         public static readonly GUIStyle OptionsStyle = DirectorStyles.GetGUIStyle("Icon.Options");
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|         public static readonly GUIContent SignalEmitterIcon = EditorGUIUtility.IconContent("SignalEmitter Icon");
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|     }
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| }
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