40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using JetBrains.Annotations;
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| using UnityEditorInternal;
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| using UnityEngine;
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| using UnityEngine.Timeline;
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| 
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| namespace UnityEditor.Timeline.Signals
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| {
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|     [CustomPropertyDrawer(typeof(CustomSignalEventDrawer))]
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|     [UsedImplicitly]
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|     class SignalEventDrawer : UnityEventDrawer
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|     {
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|         static GameObject FindBoundObject(SerializedProperty property)
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|         {
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|             var component = property.serializedObject.targetObject as Component;
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|             return component != null ? component.gameObject : null;
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|         }
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| 
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|         protected override void OnAddEvent(ReorderableList list)
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|         {
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|             base.OnAddEvent(list);
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|             var listProperty = list.serializedProperty;
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|             if (listProperty.arraySize > 0)
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|             {
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|                 var lastCall = list.serializedProperty.GetArrayElementAtIndex(listProperty.arraySize - 1);
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|                 var targetProperty = lastCall.FindPropertyRelative(kInstancePath);
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|                 targetProperty.objectReferenceValue = FindBoundObject(listProperty);
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|             }
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|         }
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| 
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|         protected override void DrawEventHeader(Rect headerRect) { }
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| 
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|         protected override void SetupReorderableList(ReorderableList list)
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|         {
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|             base.SetupReorderableList(list);
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|             list.headerHeight = 4;
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|         }
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|     }
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| }
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