24 lines
		
	
	
		
			686 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			686 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| using UnityEngine.Timeline;
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| 
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| namespace UnityEditor.Timeline.Signals
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| {
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|     [CustomTimelineEditor(typeof(SignalEmitter))]
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|     class SignalEmitterEditor : MarkerEditor
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|     {
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|         static readonly string MissingAssetError = L10n.Tr("No signal assigned");
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| 
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|         public override MarkerDrawOptions GetMarkerOptions(IMarker marker)
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|         {
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|             var options = base.GetMarkerOptions(marker);
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|             SignalEmitter emitter = (SignalEmitter)marker;
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|             if (emitter.asset != null)
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|                 options.tooltip = emitter.asset.name;
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|             else
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|                 options.errorText = MissingAssetError;
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| 
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|             return options;
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|         }
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|     }
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| }
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