74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Linq;
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| using UnityEngine;
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| using UnityEngine.Timeline;
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| 
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| namespace UnityEditor.Timeline
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| {
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|     static class AnimationOffsetMenu
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|     {
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|         public static string MatchFieldsPrefix = L10n.Tr("Match Offsets Fields/");
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| 
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|         static bool EnforcePreviewMode()
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|         {
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|             TimelineEditor.state.previewMode = true; // try and set the preview mode
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|             if (!TimelineEditor.state.previewMode)
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|             {
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|                 Debug.LogError("Match clips cannot be completed because preview mode cannot be enabed");
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|                 return false;
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|             }
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|             return true;
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|         }
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| 
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|         internal static void MatchClipsToPrevious(TimelineClip[] clips)
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|         {
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|             if (!EnforcePreviewMode())
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|                 return;
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| 
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|             clips = clips.OrderBy(x => x.start).ToArray();
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|             foreach (var clip in clips)
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|             {
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|                 var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
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|                 if (sceneObject != null)
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|                 {
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|                     TimelineAnimationUtilities.MatchPrevious(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
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|                 }
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|             }
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| 
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|             InspectorWindow.RepaintAllInspectors();
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|             TimelineEditor.Refresh(RefreshReason.ContentsModified);
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|         }
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| 
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|         internal static void MatchClipsToNext(TimelineClip[] clips)
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|         {
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|             if (!EnforcePreviewMode())
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|                 return;
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| 
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|             clips = clips.OrderByDescending(x => x.start).ToArray();
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|             foreach (var clip in clips)
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|             {
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|                 var sceneObject = TimelineUtility.GetSceneGameObject(TimelineEditor.inspectedDirector, clip.GetParentTrack());
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|                 if (sceneObject != null)
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|                 {
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|                     TimelineAnimationUtilities.MatchNext(clip, sceneObject.transform, TimelineEditor.inspectedDirector);
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|                 }
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|             }
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| 
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|             InspectorWindow.RepaintAllInspectors();
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|             TimelineEditor.Refresh(RefreshReason.ContentsModified);
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|         }
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| 
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|         public static void ResetClipOffsets(TimelineClip[] clips)
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|         {
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|             foreach (var clip in clips)
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|             {
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|                 var asset = clip.asset as AnimationPlayableAsset;
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|                 if (asset != null)
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|                     asset.ResetOffsets();
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|             }
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| 
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|             InspectorWindow.RepaintAllInspectors();
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|             TimelineEditor.Refresh(RefreshReason.ContentsModified);
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|         }
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|     }
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| }
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